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User Interface Module
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Design task to coordinate the UI project. This is a curated list of items agreed on by module owners.

Order of importance:

  • Very Important - These we should handle before the next release.
  • Somewhat Important - These issues would be nice to do as soon as possible.
  • Less Important - Extra polish, nice to have.
  • ? Incomplete - Tasks needing more details before implementing.

Long Term Projects

Development may span multiple release cycles.

Medium Term Projects

Development should be possible in a single release cycle.

Text Editor

Paper Cuts

Small improvements and polish. Since there are many, they are in a separate list

UI Widgets

Design Tasks



Related Objects

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
William Reynish (billreynish) changed the edit policy from "User Interface (Project)" to "Custom Policy".
Brecht Van Lommel (brecht) changed the edit policy from "Custom Policy" to "BF Blender (Project)".May 27 2019, 9:39 AM

There is one common problems with users with the current Toolsettings bar. If you, for example, open Default template and add a GPencil object and select Draw mode, the toolsetting bar is hidden and the user needs to enable it manually. Usually, the user open a bug or go to chat to ask why the toolsettings are missing.

Imho, when you select some modes (Draw, Sculpt, etc) this Toolsettings bar would be always visible and we would need internally some way of enable it automatically. If the user wants to hide it, he can, but the first time the mode is enabled must be visible (I mean, reset enable=ON each time the mode is enabled).

@Campbell Barton (campbellbarton) @Brecht Van Lommel (brecht) I don't know if this need a separated task or is in the ToDo list already.

@Antonio Vazquez (antoniov), best make a design task for this & link to it from here since UI issues often involve a lot of discussion which will be hard to follow in top-level tasks like this.