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Sculpt, Paint, Texture Module
Closed, ArchivedPublicDESIGN

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"Love" token, awarded by Stig."Love" token, awarded by kouza."Love" token, awarded by Schamph."Burninate" token, awarded by Dir-Surya."Love" token, awarded by juantxo."Burninate" token, awarded by AnityEx."Love" token, awarded by Brandon777."Love" token, awarded by bnzs."Love" token, awarded by mistajuliax."Love" token, awarded by tiagoffcruz."Love" token, awarded by johnsyed."Pterodactyl" token, awarded by Way."Yellow Medal" token, awarded by jfmatheu.


This page is in the process of being fully replaced by Sculpt, Paint & Texture

Order of importance:

  • Very Important - These we should handle before the next release.
  • Somewhat Important - These issues would be nice to do as soon as possible
  • Less Important - Extra polish, nice to have
  • ? Incomplete - Tasks needing more details before implementing.

Long Term Projects

Development may span multiple release cycles.

Medium Term Projects

Development should be possible in a single release cycle.


Sculpt Vertex Color

Sculpt Workflow

Sculpt Cloth Brush

Sculpt Pose Brush


Paper Cuts

Small improvements and polish.

Under Discussion

Please note the next are still under discussion by the module owners. When agreed upon they will get a task and priority assigned to.

  • ? Texture Painting: Redesign texture masking. Currently mostly useless or too cumbersome
  • ? Image Editor: Option to view the material output as 2d image (realtime full shaded baking unwrapped). With option for available render passes
  • ? LookDev: When using EEVEE; custom HDRI's should be able to cast shadows (detect and/or manually detect highlight)
  • ? Texture Painting: 3D brush behavior with 2d falloff option, in stead of the current 2d projection painting
  • ? Texture Painting: Performacne improvements to the Soften tool
  • ? Texture Painting: Syncronize (both ways) Texture/image node selection between the 3d viewport, image editor and shader editor
  • ? Image Editor: Orientate (rotate) the image in the image editor
  • ? Image Editor: Add symmetry options for drawing straight (image/view) axis aligned strokes;
  • ? Image Editor: Introduce a Overlay pop-over and move appropriate settings to this popover. (Display Texture Paint UVs, Stretching etc)
  • ? Image Editor: Somewhat related is the drawing of the UV overlays; T62917: UV editor: Edge overlay not shown when edge overlay type is set to 'Dash'
  • ? Brushes: Add rake option to tiled texture mapping for a 'paint roller' effect instead of the current stencil stamping
  • ? Brushes: Add a depth setting and decouple the setting from the current brush radius.

Related Objects

ArchivedDESIGNPablo Dobarro (pablodp606)

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes

Is a reverse draw brush something that should be added to weight and vertex paint in 2.81.I am will to add this.

Way awarded a token.Aug 20 2019, 5:20 PM

@Eitan Traurig (EitanSomething) If you're still interested in speeding up weight paint mode workflow please give my reply a read in that rightclickselect thread. ^^
(Sorry for the noise, just thought it'd be best to give a poke here.)

kouza (kouza) added a subscriber: kouza (kouza).
Jeroen Bakker (jbakker) updated the task description. (Show Details)

A feature like this would be a great complement for the texturing workflow:

That would be lovely to have in Blender. Currently I'm doing that by hand for all my textures I bake in Blender by using Photoshop's content aware fill tool.

There is a very popular feature request on Right Click Select for sculpting with Vector Displacement Maps.

I searched for a task related to this in this module and I couldn't find one. Maybe a task to track and discuss this feature could be created to keep track of the idea for implementing at some point down the road?

Brecht Van Lommel (brecht) closed this task as Archived.Apr 6 2022, 7:30 PM

Archiving old planning task, modules use the workboard instead now.