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Sculpt, Paint, Texture Module
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Design task to coordinate the sculpt/paint project. This is a curated list of items agreed on by module owners.

Order of importance:

  • Very Important - These we should handle before the next release.
  • Somewhat Important - These issues would be nice to do as soon as possible
  • Less Important - Extra polish, nice to have
  • ? Incomplete - Tasks needing more details before implementing.

Long Term Projects

Development may span multiple release cycles.

Medium Term Projects

Development should be possible in a single release cycle.

Paper Cuts

Small improvements and polish.

Under discussion

Please note the next are still under discussion by the module owners. When agreed upon they will get a task and priority assigned to.

  • ? Texture Painting: Redesign texture masking. Currently mostly useless or too cumbersome
  • ? Image Editor: Option to view the material output as 2d image (realtime full shaded baking unwrapped). With option for available render passes
  • ? LookDev: option to select the render passes that are displayed in the 3d viewport.
  • ? LookDev: Background blurriness slider.
  • ? LookDev: When using EEVEE; custom HDRI's should be able to cast shadows (detect and/or manually detect highlight)
  • ? Texture Painting: 3D brush behavior with 2d falloff option, in stead of the current 2d projection painting
  • ? Texture Painting: Performacne improvements to the Soften tool
  • ? Texture Painting: Syncronize (both ways) Texture/image node selection between the 3d viewport, image editor and shader editor
  • ? Image Editor: Orientate (rotate) the image in the image editor
  • ? Image Editor: Add symmetry options for drawing straight (image/view) axis aligned strokes;
  • ? Image Editor: Introduce a Overlay pop-over and move appropriate settings to this popover. (Display Texture Paint UVs, Stretching etc)
  • ? Image Editor: Somewhat related is the drawing of the UV overlays; T62917: UV editor: Edge overlay not shown when edge overlay type is set to 'Dash'
  • ? Image Editor: T63755: [UV] [Multi-Edit] Display>Stretch>Area doesn't work
  • ? Brushes: Add rake option to tiled texture mapping for a 'paint roller' effect instead of the current stencil stamping
  • ? Brushes: Add Lock Border option to all tools to optionally not affect borders while sculpting (for example smoothing a piece of cloth)
  • ? Brushes: Add a depth setting and decouple the setting from the current brush radius.



Event Timeline

Brecht Van Lommel (brecht) changed the edit policy from "Custom Policy" to "BF Blender (Project)".May 27 2019, 9:39 AM

Is a reverse draw brush something that should be added to weight and vertex paint in 2.81.I am will to add this.