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Sculpt, Paint, Texture Module
Confirmed, NormalPublicDESIGN

"Love" token, awarded by juantxo."Burninate" token, awarded by AnityEx."Love" token, awarded by Brandon777."Love" token, awarded by bnzs."Love" token, awarded by mistajuliax."Love" token, awarded by tiagoffcruz."Love" token, awarded by johnsyed."Pterodactyl" token, awarded by Way."Yellow Medal" token, awarded by jfmatheu.
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Design task to coordinate the sculpt/paint/texture project. This is a curated list of items agreed on by module owners.

Important links:

Order of importance:

  • Very Important - These we should handle before the next release.
  • Somewhat Important - These issues would be nice to do as soon as possible
  • Less Important - Extra polish, nice to have
  • ? Incomplete - Tasks needing more details before implementing.

Long Term Projects

Development may span multiple release cycles.

Medium Term Projects

Development should be possible in a single release cycle.

Paper Cuts

Small improvements and polish.

Under Discussion

Please note the next are still under discussion by the module owners. When agreed upon they will get a task and priority assigned to.

  • ? Texture Painting: Redesign texture masking. Currently mostly useless or too cumbersome
  • ? Image Editor: Option to view the material output as 2d image (realtime full shaded baking unwrapped). With option for available render passes
  • ? LookDev: Background blurriness slider.
  • ? LookDev: When using EEVEE; custom HDRI's should be able to cast shadows (detect and/or manually detect highlight)
  • ? Texture Painting: 3D brush behavior with 2d falloff option, in stead of the current 2d projection painting
  • ? Texture Painting: Performacne improvements to the Soften tool
  • ? Texture Painting: Syncronize (both ways) Texture/image node selection between the 3d viewport, image editor and shader editor
  • ? Image Editor: Orientate (rotate) the image in the image editor
  • ? Image Editor: Add symmetry options for drawing straight (image/view) axis aligned strokes;
  • ? Image Editor: Introduce a Overlay pop-over and move appropriate settings to this popover. (Display Texture Paint UVs, Stretching etc)
  • ? Image Editor: Somewhat related is the drawing of the UV overlays; T62917: UV editor: Edge overlay not shown when edge overlay type is set to 'Dash'
  • ? Brushes: Add rake option to tiled texture mapping for a 'paint roller' effect instead of the current stencil stamping
  • ? Brushes: Add Lock Border option to all tools to optionally not affect borders while sculpting (for example smoothing a piece of cloth)
  • ? Brushes: Add a depth setting and decouple the setting from the current brush radius.

Related Objects

ConfirmedDESIGNJeroen Bakker (jbakker)

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
Brecht Van Lommel (brecht) changed the edit policy from "Custom Policy" to "BF Blender (Project)".May 27 2019, 9:39 AM

Is a reverse draw brush something that should be added to weight and vertex paint in 2.81.I am will to add this.

Way awarded a token.Aug 20 2019, 5:20 PM

@Eitan (EitanSomething) If you're still interested in speeding up weight paint mode workflow please give my reply a read in that rightclickselect thread. ^^
(Sorry for the noise, just thought it'd be best to give a poke here.)