Add fade option for mask display in sculpt mode #63746

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opened 2019-04-19 19:37:55 +02:00 by Campbell Barton · 6 comments

Currently when masking, the geometry becomes so dark that it's hard to see what you're masking.

Vertex/weight paint have a fade option but masking doesn't.

It would be useful to be able to fade the opacity of masking.

Currently when masking, the geometry becomes so dark that it's hard to see what you're masking. Vertex/weight paint have a fade option but masking doesn't. It would be useful to be able to fade the opacity of masking.

Added subscribers: @ideasman42, @JulienKaspar

Added subscribers: @ideasman42, @JulienKaspar

Added subscriber: @PabloDobarro

Added subscriber: @PabloDobarro

I added this feature to the sculpt-mode-features branch blender/blender@bc7068c4b9

I added this feature to the sculpt-mode-features branch blender/blender@bc7068c4b9

This issue was referenced by blender/blender@f2792e91f0

This issue was referenced by blender/blender@f2792e91f034ed01469aa025503a4352a1e4455c

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'

Thanks, committed with edits so it matches vertex/texture paint opacity.

Thanks, committed with edits so it matches vertex/texture paint opacity.
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Reference: studio/blender-studio#63746
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