Add fade option for mask display in sculpt mode #63746
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Reference: studio/blender-studio#63746
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Currently when masking, the geometry becomes so dark that it's hard to see what you're masking.
Vertex/weight paint have a fade option but masking doesn't.
It would be useful to be able to fade the opacity of masking.
Added subscribers: @ideasman42, @JulienKaspar
Added subscriber: @PabloDobarro
I added this feature to the sculpt-mode-features branch blender/blender@bc7068c4b9
This issue was referenced by blender/blender@f2792e91f0
Changed status from 'Open' to: 'Resolved'
Thanks, committed with edits so it matches vertex/texture paint opacity.