Operating system: Windows 10 64-bit
Graphics card: Nvidia gtx 1060 6GB
Broken: 2.80, b46245470f79, master, 2019-4-21
Short description of error
In the EEVEE render engine, if you have a Principled BSDF node that has textures connected to its Transmission input, then connect this shader's output to a Mix Shader node, the resulting shader output from the Mix Shader node will have a black color where it should show the Principled BSDF's Base Color.
Exact steps for others to reproduce the error
- Open the attached .blend file.
- Switch to Rendered View.
- Notice there are black stripes in the cube.
- They shouldn't be black, but the same color as the transmissive parts.
- Switching render engines to Cycles shows the expected output correctly.