Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.91
Broken: version: 2.80 (sub 53),
commit date: 2019-03-31 21:52,
Short description of error
Issues with the new "OpenSubdiv" modifier method.
Exact steps for others to reproduce the error
-Add a simple plane mesh in Blender 2.8
-UV unwrap it
-Import a texture and apply it to your plane
-Add a Subsurf modifier
Here is the issue in details.
I was doing some texture work on High-poly models, and when I applied the textures to my model, they were deformed in places.
I later learned that the method used in Subsurface modifiers was changed :
Would there be any way to bring back the old method ?
because this is going to break a LOT of my models.