Subsurface modifier new "OpenSubdiv" method Issue #63791

Open
opened 2019-04-22 02:27:36 +02:00 by Aza · 10 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.91

Blender Version
Broken: version: 2.80 (sub 53),
branch: blender2.7,
commit date: 2019-03-31 21:52,
hash: b936d7b16c
Worked: (optional)

Short description of error
Issues with the new "OpenSubdiv" modifier method.

Exact steps for others to reproduce the error

  • Add a simple plane mesh in Blender 2.8
  • UV unwrap it
  • Import a texture and apply it to your plane
  • Add a Subsurf modifier

Here is the issue in details.
I was doing some texture work on High-poly models, and when I applied the textures to my model, they were deformed in places.
image.png
image.png
image.png

I later learned that the method used in Subsurface modifiers was changed :
image.png

Would there be any way to bring back the old method ?
because this is going to break a LOT of my models.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.91 **Blender Version** Broken: version: 2.80 (sub 53), branch: blender2.7, commit date: 2019-03-31 21:52, hash: `b936d7b16c` Worked: (optional) **Short description of error** Issues with the new "OpenSubdiv" modifier method. **Exact steps for others to reproduce the error** - Add a simple plane mesh in Blender 2.8 - UV unwrap it - Import a texture and apply it to your plane - Add a Subsurf modifier Here is the issue in details. I was doing some texture work on High-poly models, and when I applied the textures to my model, they were deformed in places. ![image.png](https://archive.blender.org/developer/F6965416/image.png) ![image.png](https://archive.blender.org/developer/F6965422/image.png) ![image.png](https://archive.blender.org/developer/F6965424/image.png) I later learned that the method used in Subsurface modifiers was changed : ![image.png](https://archive.blender.org/developer/F6965412/image.png) Would there be any way to bring back the old method ? because this is going to break a LOT of my models.
Author

Added subscriber: @Azagwen

Added subscriber: @Azagwen

Added subscribers: @Sergey, @ZedDB

Added subscribers: @Sergey, @ZedDB
Sergey Sharybin was assigned by Sebastian Parborg 2019-04-25 14:46:48 +02:00

@Sergey will other methods like the old one be available in the future?

@Sergey will other methods like the old one be available in the future?
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

@Azagwen, can you prepare an example .blend file, that shows the problem, please?

@Azagwen, can you prepare an example .blend file, that shows the problem, please?
Author

In #63791#667741, @JacquesLucke wrote:
@Azagwen, can you prepare an example .blend file, that shows the problem, please?

@JacquesLucke can I directly link the .blend that I used for the screenshots ?

> In #63791#667741, @JacquesLucke wrote: > @Azagwen, can you prepare an example .blend file, that shows the problem, please? @JacquesLucke can I directly link the .blend that I used for the screenshots ?
Member

yes, make sure that the textures are packed into the .blend file.

yes, make sure that the textures are packed into the .blend file.
Author

Here is the .blend in question, I just deleted every unnecessary element, only the parts that have the bug are left and the environment.
Subsurf_problem.blend
(tell me if you need anything else)

Here is the .blend in question, I just deleted every unnecessary element, only the parts that have the bug are left and the environment. [Subsurf_problem.blend](https://archive.blender.org/developer/F6991843/Subsurf_problem.blend) (tell me if you need anything else)
Sergey Sharybin was unassigned by Dalai Felinto 2019-12-23 16:34:38 +01:00

Added subscriber: @ostry

Added subscriber: @ostry

Needs to be rechecked https://developer.blender.org/rB443e42d may be fixing this.

Needs to be rechecked https://developer.blender.org/rB443e42d may be fixing this.
Philipp Oeser removed the
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label 2023-02-09 15:29:53 +01:00
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Reference: blender/blender#63791
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