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Blender, UE4 via FBX. Don't work root motion because blender make one more root bone.
Confirmed, NormalPublicKNOWN ISSUE

Description

System Information
Operating system: win 10
Graphics card: gtx 1060 6gb

Blender Version
2.80
Worked: (optional)

Short description of error
I'm working on my game and use ue4 + blender. I make root animation in blender and export it to ue4. But blender add one more root bone upper my root bone with root motion. As a result, root motion does not work. This extra root is very bad for game development, because it make very hardly too compare blender skeleton to another skeleton in ue4. And add more monkey work.

Exact steps for others to reproduce the error

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Event Timeline

This comment was removed by Namibo (Namibo).

If this structure is so important for Blender, maybe it is possible to make checkbox or option for fbx export? I mean, to skeleton structure will not be add one more bone.

Philipp Oeser (lichtwerk) renamed this task from Blender, UE4. Don't work root motion because blender make one more root bone. to Blender, UE4 via FBX. Don't work root motion because blender make one more root bone..Nov 20 2019, 1:00 PM
Richard Antalik (ISS) changed the subtype of this task from "Report" to "Known Issue".Feb 15 2020, 3:32 AM