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Blender, UE4. Don't work root motion because blender make one more root bone.
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System Information
Operating system: win 10
Graphics card: gtx 1060 6gb

Blender Version
Worked: (optional)

Short description of error
I'm working on my game and use ue4 + blender. I make root animation in blender and export it to ue4. But blender add one more root bone upper my root bone with root motion. As a result, root motion does not work. This extra root is very bad for game development, because it make very hardly too compare blender skeleton to another skeleton in ue4. And add more monkey work.

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Event Timeline

This comment was removed by Namibo (Namibo).

If this structure is so important for Blender, maybe it is possible to make checkbox or option for fbx export? I mean, to skeleton structure will not be add one more bone.