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Saving images closes Blender
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 58), branch: master, commit date: 2019-04-23 07:16, hash: rB532f4366a571
Worked: last build from buildbot (which is almost a week old now)

Short description of error
As soon as I save an image from the image editor Blender crashes / closes

Exact steps for others to reproduce the error

  • Open Blender
  • Press F11 to switch to an image editor
  • Click on "Create new image" and create any type of image (doesn't matter if it's just blank or a UV grid)
  • Save this image
  • Crash

Event Timeline

Jacques Lucke (JacquesLucke) triaged this task as Needs Information from User priority.

I cannot recreate the crash.
Can you give a concrete example of image settings that results in a crash for you?

In my case it's the default PNG, 8-bits, RGBA with 15% compression, but it reliably crashes with JPEG and no matter what settings I use.
I already tried loading the factory defaults first but to no avail.

Jacques Lucke (JacquesLucke) raised the priority of this task from Needs Information from User to Needs Triage by Developer.Apr 23 2019, 12:51 PM

Hm, thx, still can't reproduce it; waiting for someone else to check.

Thanks for having a look at it. Just in case it helps, this is what I get if I start and crash Blender from the command line:

Address : 0x00007FF6E5231721
Module  : H:\blender28-git\build_windows_Release_x64_vc16_Release\bin\Release\blender.exe

OK, did a complete rebuild from scratch and vc16 libs: same crash
And just a few minutes ago a fresh build from the Buildbot came out ( 5a144c797a3b ) and it also crashes on 2 different workstations (the one in the description above and a Threadripper 1950x machine with a GTX 1080, both running Win10 x64).

Brecht Van Lommel (brecht) triaged this task as Confirmed, High priority.Apr 23 2019, 7:00 PM