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Object Mode and Edit Mode Counts as History when Undoing
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.80 (sub 57), branch: blender2.7, commit date: 2019-04-17 19:26, hash: rBb46245470f79
Worked: (optional)

Short description of error
Really annoying that this counts as a history tab, can we remove this?



Event Timeline

Sebastian Parborg (zeddb) triaged this task as Needs Information from User priority.

You haven't really explained the issue in a way that makes this easy to reproduce and understand exactly what you are trying to describe.

Sorry my last comment was for something else (removed).

So when you undo your history it counts the switch from edit mode to object mode a part of your history.

so say if you beveled something, hit tab and go to object mode, decide the bevel doesn't look good, and control z to undo it doesn't undo the bevel (which is techincally the last command) but it insteads undos your transition between edit mode and object as history. in result you have to undo twice to go back to the bevel, what i would like along with other users is to not have the edit mode and object mode be something to undo for the camera. does that make sense?

Sebastian Parborg (zeddb) claimed this task.

This is a deliberate design decision. If you want something else, then this is a feature request and should go to: