Crashing file #63826

Closed
opened 2019-04-23 15:44:37 +02:00 by Sebastian Koenig · 11 comments

System Information
Operating system: elementaryOS 0.4.1
Graphics card: GTX 1080

Blender Version
Broken: 2.80, 5a144c797a
Worked: 2.80, a few days before that

Short description of error
Blender has been very crashy for me the last days, sometimes quite randomly (though I think this has been fixed with 5a144c797a). Here's one occasion where I can redo it, even after the fix mentioned before.

Exact steps for others to reproduce the error
Open this file and go to Shading Workspace. Crashes every time for me.
crash_shading.blend

Blender 2.80 (sub 58), Commit date: 2019-04-23 12:31, Hash 5a144c797a

backtrace

/home/sebastian/01_Blender/git/cmake/bin/blender(BLI_system_backtrace+0x30) [0xc099b0]
/home/sebastian/01_Blender/git/cmake/bin/blender() [0xa1b081]
/lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f0a3b52b4b0]
/home/sebastian/01_Blender/git/cmake/bin/blender(GPU_generate_pass+0x479) [0x27f5a69]
/home/sebastian/01_Blender/git/cmake/bin/blender(GPU_material_from_nodetree+0x159) [0x2801809]
/home/sebastian/01_Blender/git/cmake/bin/blender(DRW_shader_create_from_material+0x75) [0x1238eb5]
/home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_material_mesh_get+0xfd) [0x11f76ad]
/home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_materials_cache_populate+0x11e0) [0x11f9100]
/home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_cache_populate+0x103) [0x11eb173]
/home/sebastian/01_Blender/git/cmake/bin/blender() [0x11cf391]
/home/sebastian/01_Blender/git/cmake/bin/blender(DRW_draw_render_loop_ex+0x261) [0x11d0a81]
/home/sebastian/01_Blender/git/cmake/bin/blender(view3d_main_region_draw+0x77) [0x14a1937]
/home/sebastian/01_Blender/git/cmake/bin/blender(ED_region_do_draw+0x899) [0x1516249]
/home/sebastian/01_Blender/git/cmake/bin/blender(wm_draw_update+0x485) [0xe07c35]
/home/sebastian/01_Blender/git/cmake/bin/blender(WM_main+0x30) [0xe05350]
/home/sebastian/01_Blender/git/cmake/bin/blender(main+0x2fc) [0xa053ac]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f0a3b516830]
/home/sebastian/01_Blender/git/cmake/bin/blender(_start+0x29) [0xa175f9]

**System Information** Operating system: elementaryOS 0.4.1 Graphics card: GTX 1080 **Blender Version** Broken: 2.80, 5a144c797a3b Worked: 2.80, a few days before that **Short description of error** Blender has been very crashy for me the last days, sometimes quite randomly (though I think this has been fixed with 5a144c797a). Here's one occasion where I can redo it, even after the fix mentioned before. **Exact steps for others to reproduce the error** Open this file and go to Shading Workspace. Crashes every time for me. [crash_shading.blend](https://archive.blender.org/developer/F6969537/crash_shading.blend) # Blender 2.80 (sub 58), Commit date: 2019-04-23 12:31, Hash 5a144c797a3b # backtrace /home/sebastian/01_Blender/git/cmake/bin/blender(BLI_system_backtrace+0x30) [0xc099b0] /home/sebastian/01_Blender/git/cmake/bin/blender() [0xa1b081] /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f0a3b52b4b0] /home/sebastian/01_Blender/git/cmake/bin/blender(GPU_generate_pass+0x479) [0x27f5a69] /home/sebastian/01_Blender/git/cmake/bin/blender(GPU_material_from_nodetree+0x159) [0x2801809] /home/sebastian/01_Blender/git/cmake/bin/blender(DRW_shader_create_from_material+0x75) [0x1238eb5] /home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_material_mesh_get+0xfd) [0x11f76ad] /home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_materials_cache_populate+0x11e0) [0x11f9100] /home/sebastian/01_Blender/git/cmake/bin/blender(EEVEE_cache_populate+0x103) [0x11eb173] /home/sebastian/01_Blender/git/cmake/bin/blender() [0x11cf391] /home/sebastian/01_Blender/git/cmake/bin/blender(DRW_draw_render_loop_ex+0x261) [0x11d0a81] /home/sebastian/01_Blender/git/cmake/bin/blender(view3d_main_region_draw+0x77) [0x14a1937] /home/sebastian/01_Blender/git/cmake/bin/blender(ED_region_do_draw+0x899) [0x1516249] /home/sebastian/01_Blender/git/cmake/bin/blender(wm_draw_update+0x485) [0xe07c35] /home/sebastian/01_Blender/git/cmake/bin/blender(WM_main+0x30) [0xe05350] /home/sebastian/01_Blender/git/cmake/bin/blender(main+0x2fc) [0xa053ac] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f0a3b516830] /home/sebastian/01_Blender/git/cmake/bin/blender(_start+0x29) [0xa175f9]
Author
Member

Added subscriber: @sebastian_k

Added subscriber: @sebastian_k
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

The file opens just fine for me.

OS: Linux-4.18.0-17-generic-x86_64-with-Ubuntu-18.04-bionic 64 Bits
GPU: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.56

The file opens just fine for me. OS: `Linux-4.18.0-17-generic-x86_64-with-Ubuntu-18.04-bionic 64 Bits` GPU: `Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.56`
Author
Member

It opens fine for me as well, but as soon as I try to go to Shading Workspace it crashes, even with factory startup.

It opens fine for me as well, but as soon as I try to go to Shading Workspace it crashes, even with factory startup.
Author
Member

Okay, must be some local problem, on my other machine it doesnt crash. Trying make clean now.

Okay, must be some local problem, on my other machine it doesnt crash. Trying make clean now.
Author
Member

@JacquesLucke Ok, I have been able to locate the possible root of the issue. It's related to the 'Object' setting in Texture Coordinates nodes in the object's material.
If I remove the entry in the Object field (in this case it's 'HLP_center.001'), I can go to Shading Workspace just fine.
In fact, if I create a new file with a new material, go to LookDev mode, add a texture with a mapping node and put e.g. the Light in the Object text field, Blender crashes immediately. At least it does for me.
I have rebuilt from scratch, even tried to build dependencies again, but still it crashes. The build from buildbot however doesnt. I have no idea what's going on. Obviously you cannot debug my system, but maybe you have an idea where the problem might come from?
My NVIDIA driver is also 418.56, btw.

@JacquesLucke Ok, I have been able to locate the possible root of the issue. It's related to the 'Object' setting in Texture Coordinates nodes in the object's material. If I remove the entry in the Object field (in this case it's 'HLP_center.001'), I can go to Shading Workspace just fine. In fact, if I create a new file with a new material, go to LookDev mode, add a texture with a mapping node and put e.g. the Light in the Object text field, Blender crashes immediately. At least it does for me. I have rebuilt from scratch, even tried to build dependencies again, but still it crashes. The build from buildbot however doesnt. I have no idea what's going on. Obviously you cannot debug my system, but maybe you have an idea where the problem might come from? My NVIDIA driver is also 418.56, btw.

Added subscriber: @brecht

Added subscriber: @brecht

Possible duplicate of #63524 (Texture Coordinates Node output crash in blender 2.8 in Lookdev Mode even with Cycles renderer.).

Possible duplicate of #63524 (Texture Coordinates Node output crash in blender 2.8 in Lookdev Mode even with Cycles renderer.).

Added subscriber: @jerrsoundripper

Added subscriber: @jerrsoundripper

I have the same crash when i switch to shading with the blend file.

I have the same crash when i switch to shading with the blend file.

Closed as duplicate of #63524

Closed as duplicate of #63524
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Reference: blender/blender#63826
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