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Orientation, in Gizmo and Global do not match
Open, Confirmed, MediumPublic

Description

System Information
Operating system: Linux-4.18.0-15-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 460/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116

Blender Version
Broken: version: 2.80 (sub 58), branch: master, commit date: 2019-04-23 12:31, hash: rB5a144c797a3b
Worked: (optional)

Short description of error
No matter where the orientation of the Gizmo is changed, this is not the same in both places, creating confusion, I think both should show the same regardless of where the change is made.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.Thu, Apr 25, 6:04 PM
Sebastian Parborg (zeddb) claimed this task.

Right, this is currently per design (and I agree that it is confusing).

@William Reynish (billreynish) @Brecht Van Lommel (brecht) didn't we have a task for design issues like these?

As far as I remember the agreed solution (not yet implemented) is:

  • Remove the orientation setting from the move/rotate/scale tool settings in the header.
  • Keep the orientation in the gizmo popover as a per viewport override of the global scene orientation. This setting would be moved to the viewport rather than being per scene per tool.

Actually @Sebastian Parborg (zeddb), I did not see it was assigned to you. You could implement this if you want to.

@Brecht Van Lommel (brecht) we can keep this assigned to me for now. I have a bit of a triaging backlog now, so I don't know when I can get around to this.