2.8 .blend incompatible with Unity #63843
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Reference: blender/blender-addons#63843
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4531
Blender Version
Broken: version: 2.80 (sub 57), branch: blender2.7, commit date: 2019-04-17 19:26, hash:
blender/blender@b46245470f
Worked: (optional)
Short description of error
As reported before to Unity (https://fogbugz.unity3d.com/default.asp?1147956_st24hi49mg1bpind) when I try to use a
.blend
or even a.fbx
created in Blender 2.8, it comes completely deformed in Unity.But exporting as
.fbx
using Blender 2.79, it is ok.Exact steps for others to reproduce the error
.fbx
.fbx
in Unity, it will be completely distortedDo the same with Blender 2.79 and it will be ok in Unity
arms.blend
Added subscriber: @rogeriodec
Added subscriber: @Zeirus
Added subscriber: @lichtwerk
Afaik, Unity will convert to fbx [with blenders fbx exporter] when trying to import .blends.
So this is an FBX issue.
Current master apparently has an issue exporting FBX [getting asserts on exanding enums -- but that is a different story for now...]
just to make sure:
Ok, if you have access to DiscordApp you can see the thread here .
In any case, here some images:
In Blender 2.8:
https://cdn.discordapp.com/attachments/497872424281440267/569610659550199818/unknown.png
When I open it in Unity:
https://cdn.discordapp.com/attachments/497872424281440267/569610764839682048/unknown.png
Here when exporting as .fbx:
https://cdn.discordapp.com/attachments/497872424281440267/569620967664517130/unknown.png
And here when exporting as .dae:
https://cdn.discordapp.com/attachments/497872424281440267/569621059968696351/unknown.png
.dae
was the only format that didn't deform the mesh (using 2.8).Now, exporting the same .blend as
.fbx
via 2.79, it seems like the.dae
.Another thing: the hierarchy of the elements was messed up in both cases, I had to fix it manually in Unity.
OK, thanx for the screenshots (will update the report above)
Now to the remaining questions:
have you tried different settings of the exporter?
Yes.
does this come over correctly from blender <-- FBX --> blender?
I didn't understand your question.
what I meant was: if you import this FBX back into blender, do you face the same issues?
Yes.
Added subscriber: @mont29
thx again for getting back.
@mont29: does this ring a bell?
Can you please try again with latest version of Blender2.8 ? Several things have been fixed recently in depsgraph/evaluation of meshes, that affect all IO addons (among other things), so that issue might have been among the lucky one to be fixed. ;)
Changed status from 'Open' to: 'Resolved'
Problem solved.
Thank you very much!