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Cycles Volume-SCatter shader crashes when changing frame in preview
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Description

System Information
Operating system: Windows 10 64bit
Graphics card: Nvidia GTX950 OC

Blender Version
Broken: 2.80, 1b839e85e142, 2019-04-06

Short description of error
Cycles preview crashed when changing the frame in the timeline and usign a volume scatter shader.
Its verry semilar to previous bugs but its a way newer blender version so I reported it anyway.

It gives this error :
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7033BF42E
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7033BF42E

Exact steps for others to reproduce the error


Play the animation, stop
go in rendered view
change the frame (1 or 2 times) by clicking the timeline
--> blender should crash

Details

Type
Bug

Related Objects

Event Timeline

Nikolaij (FATTOMCAT) updated the task description. (Show Details)
Jacques Lucke (JacquesLucke) triaged this task as Confirmed, Medium priority.
blender: /home/jacques/blender-git/blender/intern/cycles/kernel/../kernel/kernel_accumulate.h:606: 
ccl::float3 ccl::path_radiance_clamp_and_sum(ccl::KernelGlobals*, ccl::PathRadiance*, float*): Assertion `!"Non-finite sum in path_radiance_clamp_and_sum!"' failed.

Could not find anything in the file that causes this yet.