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Cycles Volume-SCatter shader crashes when changing frame in preview
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System Information
Operating system: Windows 10 64bit
Graphics card: Nvidia GTX950 OC

Blender Version
Broken: 2.80, 1b839e85e142, 2019-04-06

Short description of error
Cycles preview crashed when changing the frame in the timeline and usign a volume scatter shader.
Its verry semilar to previous bugs but its a way newer blender version so I reported it anyway.

It gives this error :
Address : 0x00007FF7033BF42E
Address : 0x00007FF7033BF42E

Exact steps for others to reproduce the error

Play the animation, stop
go in rendered view
change the frame (1 or 2 times) by clicking the timeline
--> blender should crash



Related Objects

Event Timeline

Nikolaij (FATTOMCAT) updated the task description. (Show Details)
Jacques Lucke (JacquesLucke) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.
blender: /home/jacques/blender-git/blender/intern/cycles/kernel/../kernel/kernel_accumulate.h:606: 
ccl::float3 ccl::path_radiance_clamp_and_sum(ccl::KernelGlobals*, ccl::PathRadiance*, float*): Assertion `!"Non-finite sum in path_radiance_clamp_and_sum!"' failed.

Could not find anything in the file that causes this yet.