Page MenuHome

Split up pose mode keymap to avoid weight-paint conflicts
Open, Confirmed, LowPublic

Description

Currently the "Pose" keymap us used in combination w/ weight paint.

This means we can't add key bindings for animation that conflict with weight painting for eg. F-Key. See: T63667: Keymap: Weight Painting using the Pose Mode keymap


Proposal:

  • "Pose Generic" for basic selection operations.
  • "Pose" for more advanced animation actions.

"Pose Generic" would co-exist with weight paint mode when weight painting is mixed with pose mode.

Details

Type
Design

Event Timeline

Campbell Barton (campbellbarton) renamed this task from Split up pose mode keymap to Split up pose mode keymap to avoid weight-paint conflicts.Apr 26 2019, 9:19 AM
Campbell Barton (campbellbarton) lowered the priority of this task from Needs Triage by Developer to Confirmed, Low.
Campbell Barton (campbellbarton) updated the task description. (Show Details)