Currently the "Pose" keymap us used in combination w/ weight paint.
This means we can't add key bindings for animation that conflict with weight painting for eg. F-Key. See: T63667: Keymap: Weight Painting using the Pose Mode keymap
- "Pose Generic" for basic selection operations.
- "Pose" for more advanced animation actions.
"Pose Generic" would co-exist with weight paint mode when weight painting is mixed with pose mode.