I can't create a wiki page for my addon on wiki.blender.org, should i create the docs somewhere else ?
hi, you can add a description and pic in this task please. It's acceptable also if you create a github account and maintain and have some docs there and use the address as your wiki page.
might be interesting to add the curve types "poly, bezier, nurb" in the settings. i was having a play with it and it's ok. Just wondering "where it fits in and some real world use cases"
Not sure if its possible to create it with nurb, however not played with it. Poly is just approximation of bezier.
So preferable workflow should be:
Alternatively for cuboid shapes:
From sphere shape you can create other shapes. In the future code can be easily modified to have other shapes types, like torus, cylinder etc. However i'm not sure if its needed by anyone for now
Here is present i've made to my wife on 20th marriage celebrity
@Brendon Murphy (meta-androcto)
So, what you think ? Is it suitable for blender, or only few people will use it ?
Btw. Here is an old thread https://blenderartists.org/t/modeling-the-3d-wikipedia-puzzle-ball/365520/34 where guys tried to create a 3D puzzle
Also, someone interested in it on my stackoverflow question https://stackoverflow.com/questions/53015339/what-is-a-method-to-create-an-jigsaw-puzzled-sphere-in-blender
Hi, thanks for replies, I will have a look again soon, this could work well in the Add Curve addon but seems better as a stand alone. I wonder how far it could be taken. Could some of the workflow be automated?
Are there any functions you can think of? I found it's easy with the addon to run up to millions of points. Possibly this might help: https://developer.blender.org/T53367 as it got the point counts down using afterwards.. Apply to selected object would be nice but could be problematic. All in all these are just suggestions.
I did notice that the ui could be fixed a little by grouping some functions on a single line rather than individual so the operator menu is more compacted.
Thanks again, I think we can look more at this. @Vladimir Spivak (cwolf3d) any suggestions?