Eevee: Refractive materials appear with checkerboard pattern in Render Result (Intel graphics only) #63931

Closed
opened 2019-04-27 10:08:56 +02:00 by René Puls · 6 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.5063

Blender Version
Broken: version: 2.80 (sub 59), branch: master, commit date: 2019-04-26 06:00, hash: 513b71c89a
Worked: (optional)

Short description of error
Objects with refractive materials appear with a checkerboard pattern in the final Render Result. A saved PNG file is actually transparent in these places. Both the viewport preview and the Cycles render look correct. This issue only appears on my notebook with Intel graphics. The same scene renders fine on a PC with an Nvidia card.

EeveeRefractionIssue_Render.png

Exact steps for others to reproduce the error

  • Create a new material on the default cube
  • Set Transmission on the Principled BSDF to 0.85
  • In the material settings, enable "Screen Space Refraction"
  • In the render settings, enable "Screen Space Reflections" and "Refraction"

Render the scene

EeveeRefractionIssue.blend

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: Intel(R) HD Graphics 4400 Intel 4.3.0 - Build 20.19.15.5063 **Blender Version** Broken: version: 2.80 (sub 59), branch: master, commit date: 2019-04-26 06:00, hash: `513b71c89a` Worked: (optional) **Short description of error** Objects with refractive materials appear with a checkerboard pattern in the final Render Result. A saved PNG file is actually transparent in these places. Both the viewport preview and the Cycles render look correct. This issue only appears on my notebook with Intel graphics. The same scene renders fine on a PC with an Nvidia card. ![EeveeRefractionIssue_Render.png](https://archive.blender.org/developer/F6984209/EeveeRefractionIssue_Render.png) **Exact steps for others to reproduce the error** - Create a new material on the default cube - Set Transmission on the Principled BSDF to 0.85 - In the material settings, enable "Screen Space Refraction" - In the render settings, enable "Screen Space Reflections" and "Refraction" # Render the scene [EeveeRefractionIssue.blend](https://archive.blender.org/developer/F6984248/EeveeRefractionIssue.blend)
Author

Added subscriber: @Kianga

Added subscriber: @Kianga

Added subscriber: @ZedDB

Added subscriber: @ZedDB

Does this still happen with the latest drivers from here: https://downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4400 ?

Does this still happen with the latest drivers from here: https://downloadcenter.intel.com/product/81496/Intel-HD-Graphics-4400 ?
Author

It looks like this has been fixed somehow in the current build (8b2b79c210), even before I updated the driver. Also looking good after driver update, so I guess this issue can be closed. I'll report here if I notice it again.

It looks like this has been fixed somehow in the current build (8b2b79c2108b), even before I updated the driver. Also looking good after driver update, so I guess this issue can be closed. I'll report here if I notice it again.

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Sebastian Parborg self-assigned this 2019-06-06 15:23:09 +02:00

Ok, thanks for checking!

Ok, thanks for checking!
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Reference: blender/blender#63931
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