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Outliner: Synced Selection
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In Blender, the selection state is not shared between the Outliner and the scene. This is inconvenient and often impractical, but it’s also confusing. If you select something in the viewport, the same object is not selected in the Outliner. But if you select something in the Outliner, it overrides the selection inside the viewport. The selection is synced one way but not the other. It’s half syncing in a confusing way.

It also means that we need two confusing ways of showing selections - the highlighted row and the icon circle.

I think we can make this a lot easier to use. Here’s how:

We add a toggle inside the Filter popover called Synced Selection, just like we have in the UV Editor. This should be on by default.

Synced Selection: On

With this option on, the selection state is shared between the Outliner and the viewport. This makes everything simpler, because users don’t have to worry about selecting things twice. If something is selected, it’s selected in both Outliner and viewport, always.

One of the great benefits of this, is that we then don't need two separate selection states inside the Outliner, which makes it much simpler to read and understand.

Synced Selection: Off

With this option off, the selection state is completely decoupled, rather than the current half-syncing system that tries to only sync one way. This could mainly be useful if you have multiple Outliners with different selections.

These changes should make selection in the Outliner a lot more straight forward, in a way that’s both more efficient and less confusing in the vast majority of use-cases.

Special Cases

When simply selecting objects in the Outliner, it's easy to figure out what to do. But there are other cases where it's not so clear:

Outliner Selection3D View Result
Sub-element of object (obData, material etc) in OutlinerSelect the object they are attached to
Collection in OutlinerSelect containing objects
View Layer in OutlinerDeselect all objects

Event Timeline

William Reynish (billreynish) lowered the priority of this task from 90 to Normal.Apr 29 2019, 4:41 PM
William Reynish (billreynish) updated the task description. (Show Details)
William Reynish (billreynish) renamed this task from Outliner Synced Selection to Outliner: Synced Selection.Apr 29 2019, 6:04 PM

Good idea. In the same 3d max it works synchronously with scene explorer.

This problem only in 2.8.
In 2.79 this normal selected and Synced outliner and 3d view.

@Vyacheslav (Ghostil) that is in fact not the case. It only tries to sync in one direction in both versions of Blender.

We have a choice to either include this as an option (enabled by default) or to simply change the behavior fully with no option. I don't have a strong opinion, as long as the default syncs the selection.

However, I expect there may be cases where we need to be able to turn it off, such as when users have multiple Outliners.

Nathan Craddock (natecraddock) changed the task status from Unknown Status to Resolved.Aug 17 2019, 12:17 AM

Committed in 71eb65328078