Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-04-30 10:55, hash: rBe8daa615704b
Short description of error
When I work on mid-poly asset, I trying to use Weighted Normal modifier with Keep Sharp and Face Influence ON
After that I select chamfer faces and then set them Face Strength to weak
But then I accidentally set that strength on wrong faces which I don't wanted.
To check which faces have strength set on weak I select option below on screen (Mesh-> Normals -> Face select)
I tried to reset these faces that I don't want to use (those selected with red line on screen) with Mesh -> Normals -> Reset but that doesn't help.
Deleting faces doesn't help but even so it's not convenient for me if I had to delete faces just for that so there must be a feature to reset face strength completly.
@edit: Ok. I found solution just now :| Medium set strength is default value for every face - just select those wrong faces and set them medium.