Blender crash after use console for create 2 derived mesh from the same object using object.to_mesh #64062
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Reference: blender/blender#64062
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System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35
Blender Version
Broken: version: 2.80 (sub 59), branch: master, commit date: 2019-04-27 10:02, hash:
19ebee657e
Worked: (optional)
Short description of error
Blender crashes after creating 2 mesh of the same object, using
object.to_mesh ()
in the console if we then try to select some of them, as you can see in the attached image.Exact steps for others to reproduce the error
Open Blender with the default scene.
Go to the workspace 'Scripting'.
Execute the following code in the console:
Go to the 'Data' context
Display the
Browse Mesh Data..
menuSelect any of the created
mesh
Blender crash..
Added subscriber: @povmaniac
Added subscriber: @Smjert
Have that crash too on Linux.
With a Debug build I get an assert (which seems to be the same as for #63747, just a slightly different path):
Small update.. It also happens if we create only 1 mesh. Tested with last build from :
Changed status from 'Open' to: 'Resolved'
This issue is now fixed by the new dependency graph API.
Thanks for the report, close.