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Two Subsurface Scattering Node Mix Result Invalid
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Description

System Information
Operating system: Windows 7 SP1 64-bit
Graphics card: Geforce GTX 670

Blender Version
Broken: 2.80 Beta 2019-04-30 22:49
Worked: (optional)

Short description of error

When mix two Subsurface Scattering node on Eevee, then result is broken and overexposed. Example: Mix two SSS node and set "Factor = 0", then result invalid, set "Factor = 1", result invalid, set "Factor = 0.5", result invalid, etc. etc.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Details

Type
Bug

Event Timeline

Stephen Swaney (stiv) triaged this task as Needs Information from User priority.

Got a .blend showing the problem?

This is example file.

Stephen Swaney (stiv) raised the priority of this task from Needs Information from User to Needs Triage by Developer.May 5 2019, 4:35 PM

I'm not use "Screen Space Refraction", only use "Subsurface Scattering" and use only one object.

This comment was removed by Hikmet Koyuncu (spiderh).

@Hikmet Koyuncu (spiderh) seems like I was too hasty. As pointed out in T64158, this is a regression. So we'll continue the discussion there.