Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-01 16:58, hash: rBa372e5e426e4
Short description of error
Blender keeps the color value under the linked image texture nodes.
Exact steps for others to reproduce the error
Hello, if you have a color value (eg. blue) in the base color input before you link it to image texture node, and when you export it (does not matter what the exporter is) and then imported with another program like 3ds max there is like a blue-ish tint that visible on the object, it looks like blender keep that color value information under the linked nodes, and other programs, in this case, 3ds max perceive that value to diffuse color value.
now I don't know if this is a bug or a decision in the development, but shouldn't it be using its default value every time an image texture node links to the nodes that have base color value?