Wacom tablet messes up Continues Grab #64138

Closed
opened 2019-05-04 13:23:49 +02:00 by Wilco Wilbrink · 7 comments

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 11:05, hash: fa59346c13

Short description of error
When Continuous Grab is on, and I use grab, rotate or zoom, etc., it messes up when I get to the edge of a window. This is because the tablet uses absolute position for the mouse and blender moves the mouse cursor in the window again. The mouse cursor flickers between the two positions, and, when rotation the world, the world starts spinning very fast. When zooming, the windows zooms away very far from the object and I have to use the HOME-button to get the object to get into view again. Of course every tool that uses Continuous Grab has kind of the same problem .

Best solution for this moment is to turn off Continuous Grab when using a graphics tablet.

Using a normal mouse, everything works correctly.

This problem exists in version 2.8 as well as in 2.79.

Exact steps for others to reproduce the error

  • In the preference window ensure that Continuous Grab is on.
  • Use (Wacom) drawing tablet in absolute mode, not relative.
  • Use a tool like the grab or zoom tool and move it over the edge of the window (for example the 3dview window)

I hope this is helpfull

[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39 **Blender Version** Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 11:05, hash: `fa59346c13` **Short description of error** When Continuous Grab is on, and I use grab, rotate or zoom, etc., it messes up when I get to the edge of a window. This is because the tablet uses absolute position for the mouse and blender moves the mouse cursor in the window again. The mouse cursor flickers between the two positions, and, when rotation the world, the world starts spinning very fast. When zooming, the windows zooms away very far from the object and I have to use the HOME-button to get the object to get into view again. Of course every tool that uses Continuous Grab has kind of the same problem . Best solution for this moment is to turn off Continuous Grab when using a graphics tablet. Using a normal mouse, everything works correctly. This problem exists in version 2.8 as well as in 2.79. **Exact steps for others to reproduce the error** - In the preference window ensure that Continuous Grab is on. - Use (Wacom) drawing tablet in absolute mode, not relative. - Use a tool like the grab or zoom tool and move it over the edge of the window (for example the 3dview window) I hope this is helpfull [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @CarrotNL

Added subscriber: @CarrotNL
Brecht Van Lommel was assigned by Sebastian Parborg 2019-05-06 16:42:24 +02:00
Brecht Van Lommel removed their assignment 2019-09-25 16:47:26 +02:00

Added subscriber: @brecht

Added subscriber: @brecht

Continuous grab is supposed to be automatically disabled when using tablets, but the implement of that seems to be missing on Windows:

  /* TODO: CHECK IF THIS IS A TABLET EVENT */ 
  bool is_tablet = false;
Continuous grab is supposed to be automatically disabled when using tablets, but the implement of that seems to be missing on Windows: ``` /* TODO: CHECK IF THIS IS A TABLET EVENT */ bool is_tablet = false; ```

Added subscriber: @PrototypeNM1

Added subscriber: @PrototypeNM1
Nicholas Rishel self-assigned this 2020-05-26 04:09:06 +02:00

@CarrotNL could you check this build to verify if it fixes the problem?

@CarrotNL could you check [this build ](https://blender.community/c/graphicall/Wlbbbc/) to verify if it fixes the problem?

This issue was referenced by 23f3c30b58

This issue was referenced by 23f3c30b5843c69c0eb2f531793a470fadb612e3

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64138
No description provided.