Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 11:05, hash: rBfa59346c1340
Short description of error
When Continuous Grab is on, and I use grab, rotate or zoom, etc., it messes up when I get to the edge of a window. This is because the tablet uses absolute position for the mouse and blender moves the mouse cursor in the window again. The mouse cursor flickers between the two positions, and, when rotation the world, the world starts spinning very fast. When zooming, the windows zooms away very far from the object and I have to use the HOME-button to get the object to get into view again. Of course every tool that uses Continuous Grab has kind of the same problem .
Best solution for this moment is to turn off Continuous Grab when using a graphics tablet.
Using a normal mouse, everything works correctly.
This problem exists in version 2.8 as well as in 2.79.
Exact steps for others to reproduce the error
- In the preference window ensure that Continuous Grab is on.
- Use (Wacom) drawing tablet in absolute mode, not relative.
- Use a tool like the grab or zoom tool and move it over the edge of the window (for example the 3dview window)
I hope this is helpfull
[Based on the default startup or an attached .blend file (as simple as possible)]