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Mixed EEVEE SSS shader becomes brighter and brighter.
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 21:09, hash: rBee0d8426ab6d
Worked: version: 2.80 (sub 59), branch: blender2.7, commit date: 2019-04-24 22:25, hash: rBd966c2f0c2ad

Short description of error
With EEVEE, If Subsurface Scattering enabled, Mix shader didn't MIX subsurface scattering materials. Maybe it ADDs materials.

Exact steps for others to reproduce the error

Try this .blend file with blender 2.80 beta newer than 25/Apr build. Render with EEVEE renderer.

version: 2.80 (sub 60), commit date: 2019-05-03 21:09, hash: rBee0d8426ab6d
version: 2.80 (sub 59), commit date: 2019-04-24 22:25, hash: rBd966c2f0c2ad

Event Timeline

Sorry, didn't see that it worked before, reopening.

Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

SSS mix shader still behaves strange, it creates banding. You can notice it better if mix factor set at zero.