Normal Map issues in Eevee - Backside Illuminated instead of front #64219
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Reference: blender/blender#64219
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System Information
Operating system: Windows 10
Graphics card: Nvidia GTX 1070
Blender Version
Broken: 2.80,
a23647e51b
, beta, 2019-05-06Worked: (optional)
Short description of error
At certain lighting angles when using normal maps, illumination is transferred away from the front side of the mesh and the back side of the mesh becomes illuminated instead. It starts to become fairly noticeable at 0.2 strength for the normals. At a strength of 1.0, part of the front of the mesh become completely black and the backside of the mesh is fully illuminate underneath. All lamp types appear to be affected by this. HDRI seems to be doing some similar thing to but the maps don't go black. However, with HDRI, the backside of the mesh still becomes illuminated and appears to have some effect ton the front side results.
Exact steps for others to reproduce the error
This is very repeatable no my system and seems to affect all textures. I am using Poliigon.com textures.
See the video I recorded at this link which shows the issue.
https://www.youtube.com/watch?v=NLA1JQEd4BM
Here is a link to the blend file (does not contain the texture files). It was using the Hickory Wood Floor #2 for Poliigon. However, all textures react the same.
https://pixnub.com/downloads/test4.blend
Added subscriber: @ddbell23
Normal Map issues in Eeveeto Normal Map issues in Eevee - Backside Illuminated instead of frontAdded subscriber: @nacioss
I get this. Please can you pack the textures into the blend?
Here is a packed blend file. Note: this is using a different texture than the video.
https://pixnub.com/downloads/normal-map-test.blend
Another update. It looks like this issue only affects 16bit normal maps. See this video. It works fine with the 8 bit normal map but not with the 16 bit normal map (same exact map just 8 bit vs. 16 bit). I tested many textures and they all do the same thing.
Also, even with 8 bit, there still some illumination that can be seen on the backside of the mesh when viewing at a low angle.
https://www.youtube.com/watch?v=L0CUihAtRIY
See this latest video. When using 16-bit normal maps in Eevee it looks almost like it is treating it as "color data" instead of "non-color data".
https://www.youtube.com/watch?v=mZs6l5BM0M4
It is working in today's 2019-05-19 build. Can you confirm?
Yes it works, thanks! :)
I tested both 8 bit and 16 bit and both work.
Changed status from 'Open' to: 'Resolved'