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Mixing subsurface scattering shaders in EEVEE is broken.
Closed, DuplicatePublic

Description

Win7x64
Gtx 1070

Broken: blender-2.80.0-git.513b71c89ad0 and recent
Worked: blender-2.80.0-git.d966c2f0c2ad-windows64

Mixing two subsurface shaders (and principled shader with sss) gives wrong result. Even if mix factor set to zero result affected by another node.

Details

Type
Bug