Page MenuHome

Set Origin for Armature Not Keeping Mesh in Place
Closed, DuplicatePublic


System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.31

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
Worked: (optional)

Short description of error
There seems to be an error whenever it comes to setting the origin for the armature. In Blender 2.79b, whenever you set the origin while having the armature selected, it would move the origin, but the mesh stayed in placed. However, in 2.79, changing the origin moves the mesh.

Exact steps for others to reproduce the error

  1. Ensure 3D cursor is at the following coordinates:

X: 0m
Y: -9.862m
Z: 33.86m

  1. Select the mesh and then the skeleton and click on Object, and then click "Set Origin to 3D Cursor". This will move the origin point, but it also move the mesh. In 2.79b the mesh would normally stay in place.