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Applying Location, Rotation and Scale resets Mesh Location
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.31

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-07 19:17, hash: rB3dc9da3a74ee
Worked: (optional)

Short description of error
There seems to be an error involving Apply Location, Rotation and Scale. After moving the skeleton and mesh to a new point, I want to apply its location and scale, but whenever I apply them, it sets the mesh to 0, 0, 0, instead of staying in place, and it also causes it to scale up again.

Exact steps for others to reproduce the error

  1. Ensure mesh and skeleton is at this Location:

X: 0
Y: 1.036
Z: 64.077

  1. Make sure the scales for X, Y, Z are set to 0.5.
  2. Ctrl+A and then click on "Location."
  3. Ctrl+A and click on "Rotation and Scale".

The mesh zooms to the bottom of the screen and it scaled back up to its full size, when it 2.79b, it would remain in its set position and keep scaled down after applying Location, Rotation and Scale.

Details

Type
Bug