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Pink placeholders in Eevee instead of textures that point in the right path
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.94

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-08 23:54, hash: rB8f1951f555f5
Worked: (optional)

I have a scene created in an older version of 2.8. I reopened it in the latest build and when I switch to Eevee, every texture that I used shows as pink placeholders. I checked and double checked and the texture paths are all correct. The textures are correctly applied and displayed when I switch the renderer to Cycles.

Details

Type
Bug