Denoiser Error #64372

Closed
opened 2019-05-09 11:05:50 +02:00 by Gregory · 10 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-05-06 13:03, hash: a23647e51b
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

Desoiser off, but render use denoising. Also, the result of visualization is not as in version 2.79 - some materials - render incorrectly and denoiser result not so clear{F7020343}
Also - if switch view layer - blender crash
27_4_Cycles_Blender2_8_20.blend

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 **Blender Version** Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-05-06 13:03, hash: `a23647e51b` Worked: (optional) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] Desoiser off, but render use denoising. Also, the result of visualization is not as in version 2.79 - some materials - render incorrectly and denoiser result not so clear{[F7020343](https://archive.blender.org/developer/F7020343/2019-05-09_11-55-36.png)} Also - if switch view layer - blender crash [27_4_Cycles_Blender2_8_20.blend](https://archive.blender.org/developer/F7020347/27_4_Cycles_Blender2_8_20.blend)
Author

Added subscriber: @GregoryS

Added subscriber: @GregoryS
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

I can reproduce the issue

I can reproduce the issue

Added subscriber: @ZedDB

Added subscriber: @ZedDB

I'm getting an assert:

BLI_assert failed: /home/zed/prog/blender/source/blender/makesrna/intern/rna_access.c:3048, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0'

But I can't get it to crash.

The reason it is denoising, it that you have it turned it on in the main view layer. If I turn it off there, it works as expected for me.
Is this still an issue for you with the latest blender beta?

I'm getting an assert: ``` BLI_assert failed: /home/zed/prog/blender/source/blender/makesrna/intern/rna_access.c:3048, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0' ``` But I can't get it to crash. The reason it is denoising, it that you have it turned it on in the main view layer. If I turn it off there, it works as expected for me. Is this still an issue for you with the latest blender beta?
Member

Yeah, just tested and it works disabling Denoising from the other View Layer. So is this considered a bug since the Denoising depends only on one view layer and not the active one?

Yeah, just tested and it works disabling Denoising from the other View Layer. So is this considered a bug since the Denoising depends only on one view layer and not the active one?

It takes the layer that is used in the composting nodes and uses the settings from that one when it renders.

It takes the layer that is used in the composting nodes and uses the settings from that one when it renders.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Marco closed this issue 2019-05-10 15:23:44 +02:00
Marco self-assigned this 2019-05-10 15:23:44 +02:00
Member

Right.
@GregoryS , to change the viewlayer used in compositing you have to change it here:
Screenshot.png

Right. @GregoryS , to change the viewlayer used in compositing you have to change it here: ![Screenshot.png](https://archive.blender.org/developer/F7024973/Screenshot.png)
Author

In #64372#675933, @ZedDB wrote:
I'm getting an assert:

BLI_assert failed: /home/zed/prog/blender/source/blender/makesrna/intern/rna_access.c:3048, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0'

But I can't get it to crash.

The reason it is denoising, it that you have it turned it on in the main view layer. If I turn it off there, it works as expected for me.
Is this still an issue for you with the latest blender beta?

in the new blender release, everything works - no departures - thanks!

> In #64372#675933, @ZedDB wrote: > I'm getting an assert: > ``` > BLI_assert failed: /home/zed/prog/blender/source/blender/makesrna/intern/rna_access.c:3048, RNA_property_float_get(), at 'RNA_property_array_check(prop) == 0' > ``` > > But I can't get it to crash. > > The reason it is denoising, it that you have it turned it on in the main view layer. If I turn it off there, it works as expected for me. > Is this still an issue for you with the latest blender beta? in the new blender release, everything works - no departures - thanks!
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Reference: blender/blender#64372
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