Surface Deform Modifier Not Rendering Properly in Cycles #64472

Closed
opened 2019-05-11 09:44:14 +02:00 by Jorge Molina · 13 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: AMD Radeon (TM) R9 390 Series ATI Technologies Inc. 4.5.13547 Core Profile Context 25.20.15027.1003

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-10 09:55, hash: 196dbc0f31
Worked: (Blender 2.79)

Short description of error
The Surface Modifier is not showing in the final render in Cycles. It only appears to render fine during the preview mode. I have attached an image that illustrates the issue.
SurfaceDeform_modifier_not_rendering_properly_cycles.jpg

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: AMD Radeon (TM) R9 390 Series ATI Technologies Inc. 4.5.13547 Core Profile Context 25.20.15027.1003 **Blender Version** Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-10 09:55, hash: `196dbc0f31` Worked: (Blender 2.79) **Short description of error** The Surface Modifier is not showing in the final render in Cycles. It only appears to render fine during the preview mode. I have attached an image that illustrates the issue. ![SurfaceDeform_modifier_not_rendering_properly_cycles.jpg](https://archive.blender.org/developer/F7027657/SurfaceDeform_modifier_not_rendering_properly_cycles.jpg) **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @JorgeMolina

Added subscriber: @JorgeMolina

Added subscriber: @brecht

Added subscriber: @brecht

We need a simple .blend and steps to reproduce the problem, a screenshot is not enough information for us to investigate.

We need a simple .blend and steps to reproduce the problem, a screenshot is not enough information for us to investigate.
Author

Hello,

Not a problem, here is a blend file that you can use. :)
oldWarrior_2.8_issue.zip

I tried to reproduce the problem in a new file and I couldn't. It seems like there is an issue with this file in particular, but I can't figure out what it is. The original file worked well in Blender 2.79.

Thank you,

Hello, Not a problem, here is a blend file that you can use. :) [oldWarrior_2.8_issue.zip](https://archive.blender.org/developer/F7028401/oldWarrior_2.8_issue.zip) I tried to reproduce the problem in a new file and I couldn't. It seems like there is an issue with this file in particular, but I can't figure out what it is. The original file worked well in Blender 2.79. Thank you,

Added subscriber: @sozap

Added subscriber: @sozap

The issue append because objects with surface deform are binded to a mesh with a subsurf that is different from viewport and render.
Activating subsurf on 'oldWarrior_body' disable surface deform on other objects. It's not a bug but how surface deform is working.

Surface deform is quite effective to rig some objects , but depending how it's binded it's get disabled on the viewport ( like when using simplify) or (like in your case) at rendertime .

You may try to have two surface deform : one for viewport that is binded to 'oldWarrior_body' without subsurf, and one enabled at rendertime that is binded to "'oldWarrior_body" with subsurf activated...

The issue append because objects with surface deform are binded to a mesh with a subsurf that is different from viewport and render. Activating subsurf on 'oldWarrior_body' disable surface deform on other objects. It's not a bug but how surface deform is working. Surface deform is quite effective to rig some objects , but depending how it's binded it's get disabled on the viewport ( like when using simplify) or (like in your case) at rendertime . You may try to have two surface deform : one for viewport that is binded to 'oldWarrior_body' without subsurf, and one enabled at rendertime that is binded to "'oldWarrior_body" with subsurf activated...

Quoted Text The original file worked well in Blender 2.79.

You may have changed settings bettwen 2.79 and 2.8 because this behaviour as always been there.

> Quoted Text The original file worked well in Blender 2.79. You may have changed settings bettwen 2.79 and 2.8 because this behaviour as always been there.
Author

Thank you for the solution! It makes sense. It works now. I really appreciate the time and the effort. Thank you again :)

Thank you for the solution! It makes sense. It works now. I really appreciate the time and the effort. Thank you again :)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-15 16:50:07 +02:00

This is a source of confusion that we should try to address once, but indeed it's not a bug then.

This is a source of confusion that we should try to address once, but indeed it's not a bug then.

Added subscriber: @gurlaldeep

Added subscriber: @gurlaldeep

hey I am having the same problem but I did not understand the your solution

hey I am having the same problem but I did not understand the your solution

i have surface deform active on all layers

i have surface deform active on all layers
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Reference: blender/blender#64472
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