Old and standard behavior gone from navigation while Gizmo's active. #64517

Closed
opened 2019-05-12 17:03:58 +02:00 by Ajlan Altug · 13 comments

bSystem Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.94

Blender Version
Broken: version: 2.80 (sub 61), branch: blender2.7, commit date: 2019-05-10 22:48, hash: b1af682001
Worked: (optional)

Please watch the video that demonstrates the problem. Thank you.

2.8_GIZMO.mp4

b**System Information** Operating system: Windows-10-10.0.17763 64 Bits Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 416.94 **Blender Version** Broken: version: 2.80 (sub 61), branch: blender2.7, commit date: 2019-05-10 22:48, hash: `b1af682001` Worked: (optional) Please watch the video that demonstrates the problem. Thank you. [2.8_GIZMO.mp4](https://archive.blender.org/developer/F7031454/2.8_GIZMO.mp4)
Author

Added subscriber: @ajlanaltug

Added subscriber: @ajlanaltug

Closed as duplicate of #60984

Closed as duplicate of #60984

Added subscribers: @ideasman42, @WilliamReynish

Added subscribers: @ideasman42, @WilliamReynish
Campbell Barton was assigned by William Reynish 2019-05-12 22:09:29 +02:00

You should probably clarify that you are not using the default keymap - at least I am guessing you are not, because by default this is not a problem.

It is an issue if you use Maya-style Alt-dragging for the viewport, because the gizmos are invoked with any modifier key pressed.

@ideasman42 Not sure where to set this but I am guessing it should be a relatively easy fix?

You should probably clarify that you are *not* using the default keymap - at least I am guessing you are not, because by default this is not a problem. It *is* an issue if you use Maya-style Alt-dragging for the viewport, because the gizmos are invoked with any modifier key pressed. @ideasman42 Not sure where to set this but I am guessing it should be a relatively easy fix?

Changed status from 'Duplicate' to: 'Resolved'

Changed status from 'Duplicate' to: 'Resolved'
Author

Sorry I forgot to point that out but yes, you nailed it; I am using a different navigation keymap other than the default, and yeah it's an Alt driven navigation keymap. Since the previous version of Blender could do this without a hitch, I take it that it's successor could do it as well. May I ask why it's been labeled as "Resolved" tho? Does this mean that it will be fixed in a coming daily build?

Thank you;

AJ

Sorry I forgot to point that out but yes, you nailed it; I am using a different navigation keymap other than the default, and yeah it's an Alt driven navigation keymap. Since the previous version of Blender could do this without a hitch, I take it that it's successor could do it as well. May I ask why it's been labeled as "Resolved" tho? Does this mean that it will be fixed in a coming daily build? Thank you; AJ

If you use your own keymap you may need to fix it there yourself. But if you use either of the built-in keymaps, it should work correctly now.

The Industry Compatible keymap is Alt-driven and now works correctly.

If you use your own keymap you may need to fix it there yourself. But if you use either of the built-in keymaps, it should work correctly now. The Industry Compatible keymap is Alt-driven and now works correctly.
Author

snip"If you use your own keymap you may need to fix it there yourself"snip

I'm sorry but I really don't know how. Could you elaborate?

Thank you;

AJ

snip"If you use your own keymap you may need to fix it there yourself"snip I'm sorry but I really don't know how. Could you elaborate? Thank you; AJ
Author

And btw, I switched to the "Industry Compatible" keymap mode just now and the issue still persists in the latest build.

AJ

And btw, I switched to the "Industry Compatible" keymap mode just now and the issue still persists in the latest build. AJ
Author

Ok I dowloaded 2.8 version 27d097e92d and the "industry standard" preset works. But I want to know how a preset could make this work and a manual assignment won't, where a preset is, uh... A preset, as the word implies. A table of preset values that are set by the user to alter a list of parameters... I checked and all the navigation and transform shortcuts under that preset are completely identical to their counterparts under mine. So what gives?

Ok I dowloaded 2.8 version 27d097e92d54 and the "industry standard" preset works. But I want to know how a preset could make this work and a manual assignment won't, where a preset is, uh... A preset, as the word implies. A table of preset values that are set by the user to alter a list of parameters... I checked and all the navigation and transform shortcuts under that preset are completely identical to their counterparts under mine. So what gives?

Currently you must set the transform gizmo to not react to Any modifier key.

Currently you must set the transform gizmo to not react to Any modifier key.

Added subscriber: @SpectreFirst

Added subscriber: @SpectreFirst

If I'm not mistaken, disabling "Any" in this field should do the trick. For some reason I can't find it manually so I'm just using search function by Gizmo
Transform Gizmo Context Disable Any.JPG

If I'm not mistaken, disabling "Any" in this field should do the trick. For some reason I can't find it manually so I'm just using search function by Gizmo ![Transform Gizmo Context Disable Any.JPG](https://archive.blender.org/developer/F7040628/Transform_Gizmo_Context_Disable_Any.JPG)
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Reference: blender/blender#64517
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