edit mode crosshair too small to see on 4k monitor. #64520

Closed
opened 2019-05-12 19:29:08 +02:00 by michael campbell · 17 comments

System Information win10 pro 64 bit, gtx 1070, 32gb ram, i7 7700k

Blender Version 2.79b

can barely see the crosshair in edit mode on a 4k monitor, windows mouse settings doesn't resolve, mouse is fine in non edit mode where windows scaling is respected.

**System Information** win10 pro 64 bit, gtx 1070, 32gb ram, i7 7700k **Blender Version** 2.79b can barely see the crosshair in edit mode on a 4k monitor, windows mouse settings doesn't resolve, mouse is fine in non edit mode where windows scaling is respected.

Added subscriber: @3di

Added subscriber: @3di
Member

Added subscriber: @nacioss

Added subscriber: @nacioss
Member

Please can you attach a blend file or a screenshot showing the issue? also try with the latest build from https://builder.blender.org/download/

Please can you attach a blend file or a screenshot showing the issue? also try with the latest build from https://builder.blender.org/download/

Hi Marco, you can't screens shot a mouse pointer. I'd love to try the latest build, but unfortunately we're not allowed to use anything but the official build. Is there any chance you guys could update the official download so that it's the latest stable daily?

Hi Marco, you can't screens shot a mouse pointer. I'd love to try the latest build, but unfortunately we're not allowed to use anything but the official build. Is there any chance you guys could update the official download so that it's the latest stable daily?
Member

Why not a screencast? Just make a video using OBS, if you can't then use your smartphone's camera.. the latest stable 2.7 daily is the 2.7 branch, you can download it from the link i told you.

Why not a screencast? Just make a video using OBS, if you can't then use your smartphone's camera.. the latest stable 2.7 daily is the 2.7 branch, you can download it from the link i told you.

Hi Marco, screencast replaces the crosshair shown in blender with a much thicker solid white crosshair which is easy to see. In blender the crosshair appears as 4 small outer dots (one at each end of the cross), and 4 small dots in the centre of the crosshair. The outer dots are approximately 2 pixels wide, and the centre dots are approximately 1 pixel wide, which as I'm sure you can imagine is very difficult to see on a 4k screen.

Regarding the download link, we are only allowed to use the version from the official download link:

https://www.blender.org/download/

and not the experimental build page you linked to (the one that says experimental builds, use at your own risk. With main download page also states: 'not recommended for use on production environments.'

Do you have any information on when the latest stable daily will replace the official download? I notice the official download version is over a year old.

Hi Marco, screencast replaces the crosshair shown in blender with a much thicker solid white crosshair which is easy to see. In blender the crosshair appears as 4 small outer dots (one at each end of the cross), and 4 small dots in the centre of the crosshair. The outer dots are approximately 2 pixels wide, and the centre dots are approximately 1 pixel wide, which as I'm sure you can imagine is very difficult to see on a 4k screen. Regarding the download link, we are only allowed to use the version from the official download link: https://www.blender.org/download/ and not the experimental build page you linked to (the one that says experimental builds, use at your own risk. With main download page also states: 'not recommended for use on production environments.' Do you have any information on when the latest stable daily will replace the official download? I notice the official download version is over a year old.

Added subscriber: @ChristopherAnderssarian

Added subscriber: @ChristopherAnderssarian

@3di Try setting Large Cursors.

User Prefs > Interface > Display > Large Cursors

@3di Try setting *Large Cursors*. User Prefs > Interface > Display > Large Cursors

Hi Christopher, it's a little better, but I think the problem is the crosshair style. The dots which make the cursor up are still barely visible, particularly when there's a lot of geometry. Just to clarify, if I drag blender over to my 1080p monitor, then the cursor returns to being a solid white crosshair and is easily visible, but on the 4k screen, it turns to the barely visible crosshair which is made of 8 small dots rather than being solid lines.

Hi Christopher, it's a little better, but I think the problem is the crosshair style. The dots which make the cursor up are still barely visible, particularly when there's a lot of geometry. Just to clarify, if I drag blender over to my 1080p monitor, then the cursor returns to being a solid white crosshair and is easily visible, but on the 4k screen, it turns to the barely visible crosshair which is made of 8 small dots rather than being solid lines.

What Display scaling do you have in Windows (Custom and/or per monitor, if you have more then one)?

What Display scaling do you have in Windows (Custom and/or per monitor, if you have more then one)?

image.png

image.png

Here's a video showing the problem

https://vimeo.com/335831398

![image.png](https://archive.blender.org/developer/F7033292/image.png) ![image.png](https://archive.blender.org/developer/F7033294/image.png) Here's a video showing the problem https://vimeo.com/335831398

display scaling is 150% on the 4k monitor and 100% on the 1080p display. Changing to 100% on the 4k display still shows the dot version of the crosshair instead of the solid white lines crosshair.

display scaling is 150% on the 4k monitor and 100% on the 1080p display. Changing to 100% on the 4k display still shows the dot version of the crosshair instead of the solid white lines crosshair.

Added subscriber: @brecht

Added subscriber: @brecht

@nacioss, the Waiting for Developer to Reproduce state is for when a developer is assigned.

@nacioss, the Waiting for Developer to Reproduce state is for when a developer is assigned.

Any ETA on someone looking at this, it's driving me nuts :)

Any ETA on someone looking at this, it's driving me nuts :)

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
michael campbell self-assigned this 2019-07-14 21:45:59 +02:00

This is fixed now in 2.8 latest build.

This is fixed now in 2.8 latest build.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#64520
No description provided.