RenderEngine sample in 2.8 docs not fully working #64528
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Reference: blender/blender#64528
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System Information
Operating system: Arch Linux
Graphics card: Quadro M1000M
Blender Version
Broken: 2.80.61 (
e2b60f858e
)Short description of error
See the code sample on https://docs.blender.org/api/blender2.8/bpy.types.RenderEngine.html (also attached, but changed to make the pixels to draw with GL red instead of grey):
The two calls to
depsgraph.id_type_update()
inCustomRenderEngine
need to be changed todepsgraph.id_type_updated()
Preview rendering does not appear to work in the UI when used through
blender -P blender_render_engine.docs.py
(followed by switching to the Custom engine and Z->8): there's either a greyish region or white region drawn that is smaller than the 3D view. I noticed the result oftexturecoord_location = bgl.glGetAttribLocation(shader_program- [x], "texCoord")
inCustomDrawData.__init__()
returns -1 in my tests, although I believe the attribute name is correct?blender_render_engine.docs.py
Added subscriber: @PaulMelis
This issue was referenced by
49593a2c38
Changed status from 'Open' to: 'Resolved'
Changed status from 'Resolved' to: 'Open'
I can't reproduce the viewport issue, either on Linux with Quadro RTX 6000 or macOS with Intel Iris. It shows a solid green color here.
Does it also happen with
blender --factory-startup -P blender_render_engine.docs.py
? Anything else that might be specific about our setup? Is this using the build from builder.blender.org?Strange, the incorrect preview render indeed only happens in my locally built version (from latest git). With an official binary it works fine. The
--factory-startup
option makes no difference.When I compare system-info.txt between the two I see no difference in OpenGL information, however it appears some components in my local build are missing for some reason (OpenColorIO, OpenImageIO, SDL, ...). Perhaps those interfere. I'll update my local build and try again.
Yup, appears that was the issue, render example now working fine.
Changed status from 'Open' to: 'Archived'
Ok, I would not consider this a bug then. Even if it would be better if this worked without OpenColorIO too, it's not really a complete build without color management.