Bones location (0,0,0) of skeleton_c3d from C3D Imports C3D Graphics Lab Motion Capture files #64692
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Reference: blender/blender-addons#64692
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System Information
Operating System: Ubuntu 18.04.2 LTS
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2
Blender Version
Blender: 2.79b
Category: Import Export
Python: 3.7
Script name: C3D Graphics Lab Motion Capture file (.c3d) (version 2015,5,5,1)
Author(s): Daniel Monteiro Basso
Short description of error
Hi,
I would like to write a Python script which goes apply data from file c3d to an armature into bvh.
I have imported my file skeleton.c3d.
It works. But i would like to access locations of my objects.
Via aLinux terminal, for every bones of the skeleton_import_c3d, their locations are (0,0,0) and the animation_data is none. ??
Can you explain me how to get the animation_data from my file skeleton.c3d please ??
Exact steps for others to reproduce the error
Here my script:
Added subscriber: @NaoL
Location (0,0,0) of skeleton_c3d from C3D Imports C3D Graphics Lab Motion Capture filesto Bones location (0,0,0) of skeleton_c3d from C3D Imports C3D Graphics Lab Motion Capture filesRemoved subscriber: @NaoL
Added subscriber: @NaoL
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Archived'
hi, the c3d mocap addon is currently invalid. unfortunately it has not been updated for 2.8. I'm archiving this task in the hope someone takes it on at a future date. I doubt any potential fixes would be back ported to 2.79