Operating system: Ubuntu 19.04
Graphics card: GeForce GTX 1050 Ti
Broken: 2.80, revision be5fd9c09f2
Short description of error
Full disclosure: I'm not sure if it's a limitation of the Eevee engine, or a bug, but it sure looks like a bug :)
When rendering using the Eevee engine, lights leaks through opaque surface placed in between a light source and the camera/view angle; cycle renders properly.
Exact steps for others to reproduce the error
- Open the attached .blend file
- Make sure Eevee engine is selected
- Switch to rendered view
- Notice the light wrongly going through the rough of the opaque box, as well as through the opaque wall where a cube is intersecting.