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Bake Indirect Lighting crashes when the Clearcoat or Transmission of Principled BSDF is not zero.
Closed, ResolvedPublic

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 70), branch: blender2.7, commit date: 2019-05-19 21:36, hash: rBb4dfae3df7b9
Worked: (optional)

Short description of error
Bake Indirect Lighting crashes when the Clearcoat property of Principled BSDF is not zero.

Details

Type
Bug

Event Timeline

System Information
Operating system: Linux-4.15.0-50-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 410.104

Blender Version
Broken: version: 2.80 (sub 71), branch: master, commit date: 2019-05-20 16:16, hash: rB9efe117535c6

Can confirm same issue, crash when any of

  • transmission
  • clearcoat

are greater than 0

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 71), branch: blender2.7, commit date: 2019-05-20 22:03, hash: rBe78770039397

I also can confirm this, crash both on transmission, clearcoat, but also if subsurface is greater than 0.

Brecht Van Lommel (brecht) renamed this task from Bake Indirect Lighting crashes when the Clearcoat property of Principled BSDF is not zero. to Bake Indirect Lighting crashes when the Clearcoat or Transmission of Principled BSDF is not zero..
Brecht Van Lommel (brecht) triaged this task as Confirmed, High priority.

This should be fixed in today's build. Can anyone confirm?

It's fixed, works fine now. Thank you.