Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.32.0 3126.96.36.199.40.102
Broken: version: 2.80 (sub 69), branch: blender2.7, commit date: 2019-05-18 17:13, hash: rB1fce0460d522
Short description of error
If you animate the scale of an object, the RigidBody does not update.
Exact steps for others to reproduce the error
I've hit a wall with a specific type of animation.
- A group of objects fall with physics into a pile.
- A subset then scale down to 0
- The remaining continue to lower down
Animating the 'animated' checkbox doesn't work because the location of objects returns to starting positions not continuing as documented.
Scale visually affects objects, but RigidBody doesn't update.