Eevee render out of memory crash #64900
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Reference: blender/blender#64900
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System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX 1060
CPU: Intel i7-6700HQ @ 2.60GHz
RAM: 15.88 GB
Blender Version
Broken: 2.80,
828efef151
, 2019-05-20Short description of error
When I hit F12 to render project, the render window appears and after a minute or two, Blender crashes.
Sample .blend file: piles in ground banner design 2-8 v1.blend
Exact steps for others to reproduce the error
Added subscriber: @TravLR
Added subscriber: @Gvgeo-1
Can confirm with win10 amd RX470 gpu 4gb.
Added subscribers: @fclem, @lichtwerk
Also can confirm. Pretty huge output size, getting this reported:
But my 970m has 6BG so that should fit?
@fclem: not sure if this is a bug?
Added subscriber: @StanislavOvcharov
Pretty sure this is a bug, because my small animation project start to crashes when try to render it. Few days ago everything was fine with rendering. It crashes on last three builds. It render several frames from 60 then crash. Win 8.1, gtx 970m
2.80 crashes when attempting to render projectto Eevee render out of memory crash@lichtwerk , yeah I had to set the output dimensions that large because it was going to be for a 32"x97" banner, and most printers want 300dpi or more, so the quality has to be REALLY good.
Added subscriber: @you.le
I don't know if it can help but following this tutorial: http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/ , I managed to render very high quality pictures with EEVEE (even if the tuto concerns cycles). Increasing the timeout delay in regedit on windows might help, I'm not sure though. I think this is more a driver limitation than a blender bug (if increasing the delay solves the issue)
Changed status from 'Confirmed' to: 'Archived'
I don't know any GPU that allows more than 16K textures. I've just added a safety check for render and test if output size is within GPU range.