Eevee render out of memory crash #64900

Closed
opened 2019-05-20 20:58:08 +02:00 by TravLR · 12 comments

System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX 1060
CPU: Intel i7-6700HQ @ 2.60GHz
RAM: 15.88 GB

Blender Version
Broken: 2.80, 828efef151, 2019-05-20

Short description of error
When I hit F12 to render project, the render window appears and after a minute or two, Blender crashes.

Sample .blend file: piles in ground banner design 2-8 v1.blend

Exact steps for others to reproduce the error

  1. Open attached project
  2. Press F12 to render single image
**System Information** Operating system: Windows 10 x64 Graphics card: Nvidia GTX 1060 CPU: Intel i7-6700HQ @ 2.60GHz RAM: 15.88 GB **Blender Version** Broken: 2.80, 828efef15175, 2019-05-20 **Short description of error** When I hit F12 to render project, the render window appears and after a minute or two, Blender crashes. Sample .blend file: [piles in ground banner design 2-8 v1.blend](https://archive.blender.org/developer/F7053095/piles_in_ground_banner_design_2-8_v1.blend) **Exact steps for others to reproduce the error** 1. Open attached project 2. Press F12 to render single image
Author

Added subscriber: @TravLR

Added subscriber: @TravLR

Added subscriber: @Gvgeo-1

Added subscriber: @Gvgeo-1

Can confirm with win10 amd RX470 gpu 4gb.

Can confirm with win10 amd RX470 gpu 4gb.
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Clément Foucault was assigned by Philipp Oeser 2019-05-21 12:28:20 +02:00
Member

Also can confirm. Pretty huge output size, getting this reported:

GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 11100, h : 28800, d : 0, comp : 1, size : 1219.48 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 1219.48 MiB.

But my 970m has 6BG so that should fit?
@fclem: not sure if this is a bug?

Also can confirm. Pretty huge output size, getting this reported: > GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 11100, h : 28800, d : 0, comp : 1, size : 1219.48 MiB > GPUTexture: texture alloc failed. Likely not enough Video Memory. > Current texture memory usage : 1219.48 MiB. But my 970m has 6BG so that should fit? @fclem: not sure if this is a bug?

Added subscriber: @StanislavOvcharov

Added subscriber: @StanislavOvcharov

Pretty sure this is a bug, because my small animation project start to crashes when try to render it. Few days ago everything was fine with rendering. It crashes on last three builds. It render several frames from 60 then crash. Win 8.1, gtx 970m

Pretty sure this is a bug, because my small animation project start to crashes when try to render it. Few days ago everything was fine with rendering. It crashes on last three builds. It render several frames from 60 then crash. Win 8.1, gtx 970m
Brecht Van Lommel changed title from 2.80 crashes when attempting to render project to Eevee render out of memory crash 2019-05-21 18:41:15 +02:00
Author

@lichtwerk , yeah I had to set the output dimensions that large because it was going to be for a 32"x97" banner, and most printers want 300dpi or more, so the quality has to be REALLY good.

@lichtwerk , yeah I had to set the output dimensions that large because it was going to be for a 32"x97" banner, and most printers want 300dpi or more, so the quality has to be REALLY good.

Added subscriber: @you.le

Added subscriber: @you.le

I don't know if it can help but following this tutorial: http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/ , I managed to render very high quality pictures with EEVEE (even if the tuto concerns cycles). Increasing the timeout delay in regedit on windows might help, I'm not sure though. I think this is more a driver limitation than a blender bug (if increasing the delay solves the issue)

I don't know if it can help but following this tutorial: http://artificialflight.org/blog/2013/cycles-crash-cuda-tdr-error/ , I managed to render very high quality pictures with EEVEE (even if the tuto concerns cycles). Increasing the timeout delay in regedit on windows might help, I'm not sure though. I think this is more a driver limitation than a blender bug (if increasing the delay solves the issue)
Clément Foucault was unassigned by Dalai Felinto 2019-12-23 16:34:19 +01:00

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Clément Foucault self-assigned this 2020-01-30 15:11:34 +01:00

I don't know any GPU that allows more than 16K textures. I've just added a safety check for render and test if output size is within GPU range.

I don't know any GPU that allows more than 16K textures. I've just added a safety check for render and test if output size is within GPU range.
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Reference: blender/blender#64900
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