Page MenuHome

Eevee render out of memory crash
Open, Confirmed, MediumPublic


System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX 1060
CPU: Intel i7-6700HQ @ 2.60GHz
RAM: 15.88 GB

Blender Version
Broken: 2.80, 828efef15175, 2019-05-20

Short description of error
When I hit F12 to render project, the render window appears and after a minute or two, Blender crashes.

Sample .blend file:

Exact steps for others to reproduce the error

  1. Open attached project
  2. Press F12 to render single image



Event Timeline

Can confirm with win10 amd RX470 gpu 4gb.

Philipp Oeser (lichtwerk) triaged this task as Confirmed, Medium priority.

Also can confirm. Pretty huge output size, getting this reported:

GPUTexture: create : TEXTURE_2D, DEPTH24_STENCIL8, w : 11100, h : 28800, d : 0, comp : 1, size : 1219.48 MiB
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 1219.48 MiB.

But my 970m has 6BG so that should fit?
@Clément Foucault (fclem): not sure if this is a bug?

Pretty sure this is a bug, because my small animation project start to crashes when try to render it. Few days ago everything was fine with rendering. It crashes on last three builds. It render several frames from 60 then crash. Win 8.1, gtx 970m

Brecht Van Lommel (brecht) renamed this task from 2.80 crashes when attempting to render project to Eevee render out of memory crash.May 21 2019, 6:41 PM

@Philipp Oeser (lichtwerk) , yeah I had to set the output dimensions that large because it was going to be for a 32"x97" banner, and most printers want 300dpi or more, so the quality has to be REALLY good.

I don't know if it can help but following this tutorial: , I managed to render very high quality pictures with EEVEE (even if the tuto concerns cycles). Increasing the timeout delay in regedit on windows might help, I'm not sure though. I think this is more a driver limitation than a blender bug (if increasing the delay solves the issue)