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Metaballs are not scaled properly on small values
Open, Confirmed, MediumPublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-04-30 10:55, hash: rBe8daa615704b
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]
Applying scale to small metaballs causes object to jump to big values on X axis.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I want to create metaball-man made of bubbles. Bubbles have about 5-10 centimeters, so I want to scale my metaball and then apply scale so my textures are applied correctly instead of being shrinked down.
But I can't make metaball to shrink in X dimension. It stays very large. Y and Z scales properly.

With the attached .blend just apply scale and see how it jumps to big size.



Event Timeline

I don't have a problem scaling the cylinder on the x axis.Can you try on the latest build.If it is still a bug can you share a video bug because I might being doing the scaling in a different way than you.

@Eitan (EitanSomething) pardon that grabbing but I've spend last couple of weeks in Unreal Engine ;p

What button are you pressing to get the Apply menu. When I right click I get the Object Context Menu

@Eitan (EitanSomething) shift+a, eventually spacebar search menu->apply

Sebastian Parborg (zeddb) claimed this task.
Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.

It seems like scaling is not applied correctly unless the scale is uniform.