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Metaballs are not scaled properly on small values
Open, Confirmed, MediumPublic


System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 425.31

Blender Version
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-04-30 10:55, hash: rBe8daa615704b
Worked: (optional)

Short description of error
[Please fill out a short description of the error here]
Applying scale to small metaballs causes object to jump to big values on X axis.

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
I want to create metaball-man made of bubbles. Bubbles have about 5-10 centimeters, so I want to scale my metaball and then apply scale so my textures are applied correctly instead of being shrinked down.
But I can't make metaball to shrink in X dimension. It stays very large. Y and Z scales properly.

With the attached .blend just apply scale and see how it jumps to big size.



Event Timeline

I don't have a problem scaling the cylinder on the x axis.Can you try on the latest build.If it is still a bug can you share a video bug because I might being doing the scaling in a different way than you.

@Eitan (EitanSomething) pardon that grabbing but I've spend last couple of weeks in Unreal Engine ;p

What button are you pressing to get the Apply menu. When I right click I get the Object Context Menu

@Eitan (EitanSomething) shift+a, eventually spacebar search menu->apply

Sebastian Parborg (zeddb) lowered the priority of this task from Needs Triage by Developer to Confirmed, Medium.

It seems like scaling is not applied correctly unless the scale is uniform.