Rigi fy Switch "rotation to pole" hide pole bones and can not move pole #64954

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opened 2019-05-21 17:35:09 +02:00 by takeshi funahashi · 2 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64

Blender Version
Broken: version: 2.80 (sub 71), branch: master, commit date: 2019-05-21 14:06, hash: blender/blender@e425e98475

worked: a few week ago version have worked. (I could confirm because I modified those pole bone location with these varsion)

Short description of error
[Please fill out a short description of the error here]
Rigi fy can switch IK pole From rotation to pole target .(Legacy mode way)

when set IK pole as rotation, pole target bone set as visible. (but not work as pole target),
then set IK pole as target, pole target bone shapes are hidden from scene. so I can not set pole for IK Rimbs (legs arms) bones with use Pole target.

Exact steps for others to reproduce the error

  1. clear scene, preference>add on> activate Rigi fy add on, preference>save & load>Auto Run python script "on"
  2. 3d view> add armaure> human-meta-rig.
  3. select meta-rig, >property editor > armature tab, > rigify buttons > generate rig
  4. select generate rigi fy rig. go to pose mode.
  5. select one of hands IK bone, 3d view right panell > item tab> Rig Main Prooerties should appear.
  6. click Switch Rotaiton-pole with IK (default) setting,
  7. It change IK rotation way from rotation to pole target,(legacy version) . but the pole target shape disappeared from scene and pole rotation is locked.
  8. click Switch Rotation-pole again, now pole target shape return. but it not work as pole target (do not change angle of target bones) ( only rotation mode work)

Then current rigi -fy work reverse. (when use rotation, these pole target should be hidden, but when use rotation pole,these pole target should be visible, but not work so with recent blender 2.8 builds

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 980 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64 **Blender Version** Broken: version: 2.80 (sub 71), branch: master, commit date: 2019-05-21 14:06, hash: `blender/blender@e425e98475` worked: a few week ago version have worked. (I could confirm because I modified those pole bone location with these varsion) **Short description of error** [Please fill out a short description of the error here] Rigi fy can switch IK pole From rotation to pole target .(Legacy mode way) when set IK pole as rotation, pole target bone set as visible. (but not work as pole target), then set IK pole as target, pole target bone shapes are hidden from scene. so I can not set pole for IK Rimbs (legs arms) bones with use Pole target. **Exact steps for others to reproduce the error** 1. clear scene, preference>add on> activate Rigi fy add on, preference>save & load>Auto Run python script "on" 2. 3d view> add armaure> human-meta-rig. 3. select meta-rig, >property editor > armature tab, > rigify buttons > generate rig 4. select generate rigi fy rig. go to pose mode. 5. select one of hands IK bone, 3d view right panell > item tab> Rig Main Prooerties should appear. 6. click Switch Rotaiton-pole with IK (default) setting, 7. It change IK rotation way from rotation to pole target,(legacy version) . but the pole target shape disappeared from scene and pole rotation is locked. 8. click Switch Rotation-pole again, now pole target shape return. but it not work as pole target (do not change angle of target bones) ( only rotation mode work) Then current rigi -fy work reverse. (when use rotation, these pole target should be hidden, but when use rotation pole,these pole target should be visible, but not work so with recent blender 2.8 builds

Added subscriber: @TakeshiFunahashi

Added subscriber: @TakeshiFunahashi
takeshi funahashi changed title from Rigi fy Switch "rotation pole" hide pole bones and can not move pole to Rigi fy Switch "rotation to pole" hide pole bones and can not move pole 2019-05-21 17:46:13 +02:00

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender-addons#64954
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