Weighted Normal - gLTF export #64979
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Reference: blender/blender-addons#64979
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System Information
Operating system: Win 10
Graphics card: GTX 1080TI
Blender Version
Broken: version: 2.80 (sub 71), branch: blender2.7, commit date: 2019-05-22 00:34, hash: blender/blender@0f98c05c8b
Short description of error
After applying the "weighted normal" modifier to the model, exporting it to gLTF and loading it in unity, the model does not look as it should with this modifier.
Exact steps for others to reproduce the error
Create a model with bevels and apply a weighted normal modifier. Export model in gltf format. Import to e.g. unity.
Added subscriber: @arteam132
Added subscriber: @brecht
We require a .blend file to reproduce the issue.
Blend_test_gLTF_weighted_normal.blend
Added subscriber: @elm19087
Was this object "Shade Flat" or "Shade Smooth"? We had a known issue with custom normals on top of flat-shaded meshes, https://github.com/KhronosGroup/glTF-Blender-IO/issues/436 that just got closed an hour ago, the fix hasn't even been copied over to this repository yet.
Yes, when is "flat-shaded", weighted normal work correctly after export to gLTF. Thank you.
Changed status from 'Open' to: 'Resolved'
Fix is now merged.
Don't hesitate to contact us if you still have any issue
Added subscriber: @ArmandoTello
I've been having issues with this myself. Should I open a new ticket or just continue the conversation here?
In blender, everything appears as it should, but the exported file looks weird. I'm currently viewing the gltf files in vscode and they will be used in a webgl app.
basket.blend
I can't reproduce.
What blender version are you using?
If you are using the 3.0 or current master branch, please open a ticket here or, better, on https://github.com/KhronosGroup/glTF-Blender-IO
(Note that some texture and linked data are missing from your file)