Operating system: Win 10
Graphics card: GTX 1080TI
Broken: version: 2.80 (sub 71), branch: blender2.7, commit date: 2019-05-22 00:34, hash: rB0f98c05c8b86
Short description of error
After applying the "weighted normal" modifier to the model, exporting it to gLTF and loading it in unity, the model does not look as it should with this modifier.
Exact steps for others to reproduce the error
Create a model with bevels and apply a weighted normal modifier. Export model in gltf format. Import to e.g. unity.