Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Radeon Pro 580 ATI Technologies Inc. 4.5.13476 Core Profile Context 220.127.116.116
Broken: version: 2.80 (sub 71), branch: master, commit date: 2019-05-22 06:32, hash: rBc06bd2d18461
Worked: 2019-05-15 23:47, hash: 02a7e57d9c07
Short description of error
If you have an edge split modifier after your Armature modifier...
- Skin weights are not exported.
- Shape keys are not exported.
Tested exporting to Unity.
Also importing FBX back into Blender (earlier version listed above)
Exact steps for others to reproduce the error
Export the export collection in the attached scene.