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Crash when Rendering (F12)
Closed, ResolvedPublic


System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24

Blender Version
Broken: version: 2.80 (sub 71), branch: master, commit date: 2019-05-23 14:37, hash: rBfd3f75a02cf9
Worked: (optional)

Short description of error
Crash when Rendering (F12)

Exact steps for others to reproduce the error
Open blender, open my file then crash when Rendering (F12)

Event Timeline

I'm not sure but it can be related to track to constraint on the main camera. When I remove this constraint, it doesn't crash for me

George Vogiatzis (Gvgeo) triaged this task as Confirmed, Medium priority.

From build_object function, &object->id is NULL

 	blender.exe!DEG::Depsgraph::get_cow_id(const ID * id_orig) Line 289	C++                <---CRASH
 	blender.exe!DEG::DepsgraphNodeBuilder::get_cow_id(const ID * id_orig) Line 297	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::get_cow_datablock<Scene>(const Scene * orig) Line 94	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::build_object_constraints(Object * object) Line 783	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::build_object_transform(Object * object) Line 748	C++
>	blender.exe!DEG::DepsgraphNodeBuilder::build_object(int base_index, Object * object, DEG::eDepsNode_LinkedState_Type linked_state, bool is_visible) Line 561	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::build_nodetree(bNodeTree * ntree) Line 1385	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::build_scene_compositor(Scene * scene) Line 60	C++
 	blender.exe!DEG::DepsgraphNodeBuilder::build_scene_render(Scene * scene) Line 40	C++
 	blender.exe!DEG_graph_build_for_render_pipeline(Depsgraph * graph, Main * bmain, Scene * scene, ViewLayer * __formal) Line 303	C++
 	blender.exe!render_init_depsgraph(Render * re) Line 2092	C
 	blender.exe!RE_RenderFrame(Render * re, Main * bmain, Scene * scene, ViewLayer * single_layer, Object * camera_override, int frame, const bool write_still) Line 2121	C
 	blender.exe!render_startjob(void * rjv, short * stop, short * do_update, float * progress) Line 692	C
 	blender.exe!do_job_thread(void * job_v) Line 377	C
 	blender.exe!tslot_thread_start(void * tslot_p) Line 260	C
 	[External Code]	
 	blender.exe!invoke_thread_procedure(unsigned int(*)(void *) procedure, void * const context) Line 92	C++
 	blender.exe!thread_start<unsigned int (__cdecl*)(void * __ptr64)>(void * const parameter) Line 115	C++
 	[External Code]

I have a similar problem where camera is parented to and empty which is parented to an object. See attached file, it crashes on render too:

Worked yesterday in a1ad71304c2d

@Marcin Twarowski (Tvaroog) Same error.
Crashes get_cow_id too. Again &object->id is NULL