Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35
Broken: version: 2.80 (sub 69), branch: master (modified), commit date: 2019-05-19 04:56, hash: rBf2eef452009f
Short description of error
[Please fill out a short description of the error here]
When i add hotkeys to the modes, then this hotkeys does simply nothing. I can't jump to edit mode with added hotkey alt 2 for example.
The second thing could be related, which i can't really test since the hotkeys are disfunctional anyways.
But when i add a hotkey to switch to pose mode, with a armature selected, and switch to a primitive then, and export the keymap, then the hotkey to switch to pose mode is destroyed in the exported keymap. The mode is missing. Vice versa too. When i export the keymap with the armature selected, then the modes for the mesh primitives, to switch to sculpt mode for example, are gone.
What is obvious in the keymap manager is, when i change the object type, then the mode button for not fitting modes turns blank. That's the hotkeys that are missing then after exporting the keymap ...
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Open Blender. Add Hotkey Alt 2 for Edit Mode, Hotkey Alt 4 for Sculpt Mode with the cube selected. Then add Alt 3 for Pose Mode with a armature selected. Try to use the hotkeys.
Now export the keymap with the cube selected. And have a look at the code.