Armature and bone selection is broken on macOS #65066
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Reference: blender/blender#65066
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System Information
Operating system: macOS 10.14.5
Graphics card: Radeon Pro 580X (2019 iMac 27")
Blender Version
Broken: 2.80.72,
d21b346f1c
Worked: 2.79
It is not possible
Broken behavior
This happens for armatures appended from a Blender 2.79 file and for newly created armatures.
Workaround
I found two workarounds:
Both workarounds only work for armatures with few bones, they will not work for large/complex armatures.
Example with failed selection behavior
The atached file contains two armatures, one appended from a 2.79 file, one newly created. Both have the broken selection behavior.
2.80-BoneSelectionBug.blend
Added subscriber: @Robw
#65180 was marked as duplicate of this issue
Armature and bone selection is broken in Object and Pose modesto Armature and bone selection is broken in Object, Edit and Pose modesAdded subscriber: @JacquesLucke
I cannot reproduce the issue. I can select them just fine. Which keymap do you use?
Hi @JacquesLucke ,
I used the may 23rd 2.80 macOS build from blender.org and in a compiled-from-source version (2.80.71, rebuild after clean and update from git this morning)
I use "out of the box" Blender keymap. I run into this in the problem with the Blender 2.7x and IC keymaps as well: clicking anywhere except on the root bone won't select the armature or the individual bones.
Disabling all addons (except Cycles) did not help.
It used to work a while back (in 2.80), but I haven't got any older versions I can try with. Is there a way to get an older build from blender.org?
EDIT: I just did a complete rebuild (fresh clone/update from git), reset the settings to factory default. Same behavior.
EDIT 2:
8a6414ed46
) selection of armatures/bones works fineEDIT 3: the problem does not occur if I set display mode to "wire". It only seems to happen when set to Octahedral, Envelope, Stick and B-bones.
Added subscriber: @ncthbrt
I am also experiencing this bug on the 2019-05-24 Mac OSX beta release with the default 2.8 keymap (and factory settings)
Using the Circular selection tool works, as does setting the bone display mode to wire.
Circle select does not seem to work for me. An armature is only selectable by selecting the root bone.
Possibly related: selecting empties has some strange behavior aswell: when dispay mode is set to Cube I can only select an empty when visibility is set to "in front" (the old X-ray) Setting to Arrows works better but is a bit inconsistent, Any other display mode seems fine.
Armature and bone selection is broken in Object, Edit and Pose modesto Armature and bone selection is broken on macOSAdded subscriber: @WilliamReynish
Added subscribers: @fclem, @brecht
Caused by
60319e25f2
.@fclem, any hint on what might be the cause or what to test?
This issue was referenced by
4ad9d93fec
Changed status from 'Open' to: 'Resolved'
I just did a rebuild today (2.80.72, hash
55814cd31f
, macOS Mojave 10.14.5). Selection behavior is better, thanks!However, while now workable, armature/bone selection behavior is inconsistent with Blender 2.79.
In Blender 2.79, bones and armatures behave as solids for selection, in 2.80, they behave as empties.
Yes this behavior was to make it easy to select bones inside other bones.
Ah, ok.
I can appreciate that for armatures, but if Blender shows bones as solids in Pose mode, I expect them to behave as solids. Current behavior feels inconsistent.