Page MenuHome

Armature and bone selection is broken on macOS
Closed, ResolvedPublic


System Information
Operating system: macOS 10.14.5
Graphics card: Radeon Pro 580X (2019 iMac 27")

Blender Version
Broken: 2.80.72, d21b346f1c82
Worked: 2.79

It is not possible

Broken behavior

  • It is not possible to select an armature in Object mode by clicking anywhere on it. It is only possible to select the armature by clicking the root bone.
  • It is not possible to select an individual bone in an armature by clicking on it while in Edit or Pose mode. Only the root bone can be selected.

This happens for armatures appended from a Blender 2.79 file and for newly created armatures.

I found two workarounds:

  • The "root" bone can be selected by mouse-click while in Edit or Pose mode. If clicked multiple times, the selection will cycle through each bone. However, not all bones are always selected this way, and there seems to be no fixed order to the cycle.
  • Expanding the outliner to show the bones allows for click-selecting an individual bone.

Both workarounds only work for armatures with few bones, they will not work for large/complex armatures.

Example with failed selection behavior
The atached file contains two armatures, one appended from a 2.79 file, one newly created. Both have the broken selection behavior.

Event Timeline

Rob van Wees (rvanwees) updated the task description. (Show Details)
Rob van Wees (rvanwees) renamed this task from Armature and bone selection is broken in Object and Pose modes to Armature and bone selection is broken in Object, Edit and Pose modes.

I cannot reproduce the issue. I can select them just fine. Which keymap do you use?

Hi @Jacques Lucke (JacquesLucke) ,

I used the may 23rd 2.80 macOS build from and in a compiled-from-source version (2.80.71, rebuild after clean and update from git this morning)

I use "out of the box" Blender keymap. I run into this in the problem with the Blender 2.7x and IC keymaps as well: clicking anywhere except on the root bone won't select the armature or the individual bones.

Disabling all addons (except Cycles) did not help.

It used to work a while back (in 2.80), but I haven't got any older versions I can try with. Is there a way to get an older build from

EDIT: I just did a complete rebuild (fresh clone/update from git), reset the settings to factory default. Same behavior.


  • I found an older version of blender on my computer. In Blender 2.80 from 2019-05-15 (8a6414ed46f6) selection of armatures/bones works fine
  • I just tried today's daily build on my macOS 10.13.6 laptop and it has the same behavior: clicking anywhere on the armature but on the root bone won't select.

EDIT 3: the problem does not occur if I set display mode to "wire". It only seems to happen when set to Octahedral, Envelope, Stick and B-bones.

I am also experiencing this bug on the 2019-05-24 Mac OSX beta release with the default 2.8 keymap (and factory settings)

Using the Circular selection tool works, as does setting the bone display mode to wire.

Circle select does not seem to work for me. An armature is only selectable by selecting the root bone.

Possibly related: selecting empties has some strange behavior aswell: when dispay mode is set to Cube I can only select an empty when visibility is set to "in front" (the old X-ray) Setting to Arrows works better but is a bit inconsistent, Any other display mode seems fine.

Brecht Van Lommel (brecht) renamed this task from Armature and bone selection is broken in Object, Edit and Pose modes to Armature and bone selection is broken on macOS.
Brecht Van Lommel (brecht) triaged this task as Confirmed, High priority.

@Clément Foucault (fclem), any hint on what might be the cause or what to test?

I just did a rebuild today (2.80.72, hash 55814cd31ff4, macOS Mojave 10.14.5). Selection behavior is better, thanks!

However, while now workable, armature/bone selection behavior is inconsistent with Blender 2.79.

In Blender 2.79, bones and armatures behave as solids for selection, in 2.80, they behave as empties.

  • When in Object mode, Blender displays armatures as outlines of the bones. Selection only works when clicking on or near the outline of an armature/empty/bone. Clicking in the empty space between has the same behavior as clicking on an empty space outside them: all objects are deselected.
  • When in pose mode, bones are shown as solids but they are treated as empty outlines: clicking on a bone between the outlines deselects al selected objects.

Yes this behavior was to make it easy to select bones inside other bones.

Ah, ok.

I can appreciate that for armatures, but if Blender shows bones as solids in Pose mode, I expect them to behave as solids. Current behavior feels inconsistent.