New Workspaces created with the /+\ tab do not replicate the initial state of the default ones. #65082

Closed
opened 2019-05-24 20:07:58 +02:00 by Gavin Scott · 3 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.17

Blender Version
Broken: version: 2.80 (sub 72), branch: master (modified), commit date: 2019-05-24 18:21, hash: 203f9a49e2
It has been this way for a while I believe.

Short description of error
Default Sculpting workspace has the "Tool Settings" bar shown, but if you create a new Sculpting workspace from the small /+\ tab, the new workspace (Sculpting.001) does not have the bar shown by default.

Exact steps for others to reproduce the error
New document, switch to Sculpting or Texture Paint workspaces, not visible Tool Settings bar. Click the rightmost tab icon /+\ and create a new workspace of the same type, switch to the new .001 tab and see that the bar is not shown there.

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.17 **Blender Version** Broken: version: 2.80 (sub 72), branch: master (modified), commit date: 2019-05-24 18:21, hash: `203f9a49e2` It has been this way for a while I believe. **Short description of error** Default Sculpting workspace has the "Tool Settings" bar shown, but if you create a new Sculpting workspace from the small /+\ tab, the new workspace (Sculpting.001) does not have the bar shown by default. **Exact steps for others to reproduce the error** New document, switch to Sculpting or Texture Paint workspaces, not visible Tool Settings bar. Click the rightmost tab icon /+\ and create a new workspace of the same type, switch to the new .001 tab and see that the bar is not shown there.
Author

Added subscriber: @GavinScott

Added subscriber: @GavinScott

This issue was referenced by 2a192624bc

This issue was referenced by 2a192624bc8419377c1966ff288b4e3ea529c192

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#65082
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