Operating system: Windows 10 LTSC v1809 Build 17763.504
Graphics card: GTX 970 (418.81 WHQL)
Broken: blender-2.80, caf52e3779a9-win64
Short description of error
Wireframe Shading in Edit Mode is a Semi Transparent White/Grey Since Yesterday's Default Shading Update. (It used to be darker?)
- No changes to Wireframe Shading in Object Mode.
- Happens in both Solid & MatCap Shading Modes.
- Adjusting X-Ray Slider to 1.0 doesn't seem to make it fully transparent as before either.
- Turning on/off the new Edge Highlighting in Edit Mode doesn't seem to make any difference.
- X-Ray Select Through works as usual.
It seems like some sort of a white overlay being drawn only when in Edit Mode? Because even with Solid/MatCap shading in Edit Mode. The surface looks brighter compared to Object Mode. Kind of like a Lighten/Screen Filter in Photoshop. Not sure if this was intended, but thought I'd report it cause it felt very distracting when using on a more complex mesh. Very bright and dithery compared to the darker, more transparent version before this change. :)
Thanks for all the hard work guys. Cheers.
Exact steps for others to reproduce the error
Opaque faces in wire also make more dense meshes much harder to see:
The increased alpha also causes issues with UV unwrapping since you can't see the underlying texture as well, comparison of 2.7x and 2.8x.
The opacity is so high that pure black in this example is closer to white then black.
The same mesh as wire.
Higher opacity makes face-dots harder to see, the white also looks like it could be a highlight when it's not.