Intel HD Graphics bone selection problems in edit mode/pose mode #65138
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Reference: blender/blender#65138
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Operating system: Windows 10
Graphics card: Intel HD
Broken: 2.80,
f18373a9ab
, master, 2019-05-25Added subscriber: @moonshutr7
#69361 was marked as duplicate of this issue
#68812 was marked as duplicate of this issue
#69272 was marked as duplicate of this issue
#68527 was marked as duplicate of this issue
#67488 was marked as duplicate of this issue
#67379 was marked as duplicate of this issue
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
Assuming this was fixed along with #65066 (Armature and bone selection is broken on macOS), if not we can reopen the report.
Hi Brecht,
I'm still having this issue with the recent builds (after I've seen this problem was resolved in MacOS). I already updated my driver. Attached is my system info. T{F7081773}hanks
Changed status from 'Archived' to: 'Open'
Added subscriber: @francisco.fontes
Use Circle tool and activate bone by this addon:
https://github.com/franciscofontes/bone-activator
Added subscribers: @sineostudio, @zeauro
Added subscriber: @Rohit624
I have the same issue with an Intel(R) HD Graphics 4000 Intel 4.0.0 with the latest drivers installed.
Added subscriber: @harrisSmith
Exact same problem here ! Intel I3-3220, internal HD Graphics, 8GB DDR3. A work around this problem:
Display the bones in WIRE mode, then they can be selected without problems. If OCTA,ENVELOP, BOX is choosen then they CAN NOT be selected.
Other workaround this that works in POSE only: Using SHAPES ( Custom Bones ) , bones that have custom shapes can be selected. However in Edit mode there is not custom shape representation, so problem persists. Best OPTION: Display as wires and add custom bones to all bones in the armature.
Obviously this does not happen in 2.79b and before,
Regards !
A palliative to help: https://www.youtube.com/watch?v=Ysga3NmVY6s&t=5s
This should be fixed in the 2.81 daily build I think.
https://builder.blender.org/download
Added subscribers: @jameshollingham, @lichtwerk
Hi everyone, I am going over bone selection reports atm. (there are a couple #68042, #66950, #67208, #69233, #68574).
Since I cannot reproduce this one (on
f88022b96f
), I'd like to know if this is still an issue?Please report back so we can get bone selection sorted once and for all... thx in advance!
hi, yes it's still an issue, even on latest builds. thanks
Added subscriber: @fclem
so summing up on the Intel drama, we have:
@moonshutr7 : renderer 'Intel(R) HD Graphics', vendor: 'Intel', version: '4.0.0 - Build 10.18.10.5069' (cannot tell what model that actually is...)
@harrisSmith : Intel I3-3220 (Ivy Bridge) : strictly speaking: GPU not supported (see here )
@jameshollingham : HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.4358 (Ivy Bridge) : strictly speaking: GPU not supported (see here )
@Rohit624 : intel hd graphics [no more information provided, likely unsupported GPU as well...]
@sineostudio : Intel(R) HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.4358 (Ivy Bridge) : strictly speaking: GPU not supported (see here )
still confused about the driver build numbers tbh, I can see 10.18.10.5069 being pretty recent, however the build numbers here https://downloadcenter.intel.com/product/80939/Graphics-Drivers are not anywhere near...
(has anyone tried the ones from the intel site?)
quoting from https://code.blender.org/2019/04/supported-gpus-in-blender-2-80/
@fclem: not sure if this selection problems planned to be fixed include this reported issue here (and if that would work on these non Haswell GPUs)?
Anyways, since these GPUs are below the minimum requirements for Blender 2.80, shall we close this now...?
Can't select bones in edit mode/pose mode in viewportto Intel HD Graphics bone selection problems in edit mode/pose modeAdded subscriber: @vignette
Added subscriber: @AbidMaqbool
Added subscriber: @SirYo
Added subscriber: @SadekMH
It's already resolved (at least in my computer) in the latest 2.81 build (2019-9-11).
Changed status from 'Open' to: 'Resolved'
Glad to hear, thx for reporting back...
Added subscriber: @JoyfulJourneys
I was having the same issue as described by the original poster. This issue was happening for me in blender 2.80 official release but is no longer happening in the later development builds for 2.81. Also, the issue is not present using 2.79, but of course, I hope I don't have to use that anymore!
Thank you for keeping blender working great! I hope this fix continues into the new official release!
how to fix sir?
just download latest build in https://www.blender.org/download/ - it's already fixed
Added subscriber: @yetanotherblenderuser
I just got that problem in 2.82
I have windows 10 and GTX 1060.
Tbh I don't know how I ended up witht his but right now in pose mode I can select bones only with lasso or clircle selection tool.
Previouysly it worked with any tool.
Are you using Intel HD?
I mean Intel CPU
It's most likely a different issue. If you think you found a bug, best to create a new report with example .blend file and all requested system information.
https://developer.blender.org/maniphest/task/edit/form/1/
yeah it's intel cpu, the thing is I don't know how to reproduce it now :( I selected separate object and bone from armature of another object and parented it (ctrl+p).
Later, I reloaded backup file and I tried the same thing and it didn't broke bones selection, aparently there is another condition which is causing this