Operating system: Windows 10, 64 bit
Graphics card: Geforce GTX 1070 8 gb vram
Short description of error
Hello there wonderful people of blender development community! The latest builds of blender seem to have a weird bevel behavior. Namely bevels are not conforming to the existing curvature of the mesh if there's an n-gon surface. Although they were working perfectly couple of builds before. Here's an example:
This is what it does right now:
This is how it used to work and should work, i guess:
Exact steps for others to reproduce the error
- Create a cube in a startup scene.
- Bevel the top 4 edges of the cube.
- Bevel other corners of the cube and witness the bug.
Watch this video for details: