Collection Instance Origin starts at world origin and only updates once project is reloaded #65160

Closed
opened 2019-05-26 20:05:09 +02:00 by Alyx Wayland · 5 comments

Operating system: W10
Graphics card: Intel(R) UHD Graphics 600

Blender Version
Broken: 2.80, f18373a9ab, 2019-05-25 23:13

What happens?
Creating a collection instance with its objects not at the origin of the world makes the origin of the collection instance be at the origin of the world. Doing "origin to geometry" looks like it works briefly but once you interact with it, it just offsets the objects again. If you reload the project, it will have actually set the origin to the center of the geometry, but it never happens unless you reload it.

2019-05-26_13-56-14.gif

Steps:
Create a collection, put several objects inside of it, and move all the objects away from the center of the world, ideally all clustered together. Then, create a collection instance of that collection and you will notice that the origin is located at the center of the world. Go into Object and set the origin to the geometry, but notice that it won't update the origin. Then, reload the project and the origin of the collection instance will be at the center of the geometry.

Operating system: W10 Graphics card: Intel(R) UHD Graphics 600 **Blender Version** Broken: 2.80, f18373a9ab1a, 2019-05-25 23:13 **What happens?** Creating a collection instance with its objects not at the origin of the world makes the origin of the collection instance be at the origin of the world. Doing "origin to geometry" looks like it works briefly but once you interact with it, it just offsets the objects again. If you reload the project, it will have actually set the origin to the center of the geometry, but it never happens unless you reload it. ![2019-05-26_13-56-14.gif](https://archive.blender.org/developer/F7070716/2019-05-26_13-56-14.gif) **Steps:** Create a collection, put several objects inside of it, and move all the objects away from the center of the world, ideally all clustered together. Then, create a collection instance of that collection and you will notice that the origin is located at the center of the world. Go into Object and set the origin to the geometry, but notice that it won't update the origin. Then, reload the project and the origin of the collection instance will be at the center of the geometry.
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Added subscriber: @Purrspctiv

Added subscriber: @Purrspctiv
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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To make this a bit more transparent:
The offset (from the origin) of a collection instance is controlled by this:
T65160_a.png
(in the dropdown there you can also set it to 3d cursor for example)
T65160_b.png

But doing Set Origin > Origin to Geometry on collection instances should set those values as well (it actually does that [sets the offset values] -- but there is some update missing), checking...

To make this a bit more transparent: The offset (from the origin) of a collection instance is controlled by this: ![T65160_a.png](https://archive.blender.org/developer/F7071688/T65160_a.png) (in the dropdown there you can also set it to 3d cursor for example) ![T65160_b.png](https://archive.blender.org/developer/F7071690/T65160_b.png) But doing `Set Origin` > `Origin to Geometry` on collection instances should set those values as well (it actually does that [sets the offset values] -- but there is some update missing), checking...

This issue was referenced by b40b9195e4

This issue was referenced by b40b9195e41acb0d68739fc64a518b1a6ec718c5
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender#65160
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