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Point density texture node causes crashes
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System Information
Operating system: macOS 10.14.5
Graphics card: GeForce 650M

Blender Version
Broken: 2.80 2019-02-25 19:22 502bbe
Worked: (optional)

Create a cube with a shader setup of Geometry (position) -> Vector Curves -> Point Density Texture -> Emission (strength) -> Volume output

Create a sphere and use the sphere to provide the points for the PDT

Mess around with the resolution, radius, etc of the PDT

For me, it's crashed 3 times within minutes